Godhood: A fresh start

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Re: Godhood: A fresh start

Post by JEOC on Sun May 15, 2016 12:01 am

"Tis an interesting element you have added to what was forged. Mayhaps it is not conducive to the alloy he was after?" The Warsmith chimed in, contemplating how to temper the life he had shaped.


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Re: Godhood: A fresh start

Post by Sabetwolf on Sun May 15, 2016 12:05 am

"Above, there is life. Below, there is little. Let's change that"


1 Acts - mass mundane life - cave flora, planet X
1 act - mass mundane life - cave fauna, planet x
1 act - mass mundane life - burrowing animals, planet x


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Re: Godhood: A fresh start

Post by WhyContainIt on Sun May 15, 2016 1:20 am

"And now, to spice things up..." the Lorekeeper murmurs to nobody and nothing in particular. The raw fabric of creation shimmers and shudders as life blooms from nothingness. Limbless aquatic life springs forth!

[2 Acts] The first that emerges is a spread of FISHIES that will feed on the abundant algaes. Yummy. All variety of types, with different habits, colorations, and lifecycles emerge.

[2 Acts] Next is FISHIES of carnivorous variety, similar in their diversity, to feed off of each other and the herbivores.

Between those, the algaes, and the prokaryotes, the ocean should now have a robust ecosystem forming and ready for evolution to do the rest.

"And lastly, to create in my own image... Come forth, and rise...."

[3 acts] Medium unique creatures -- elementals, beings of magic, that take on the features of the environment that they inhabit. So far, they are creatures of instinct rather than thought, with a simple drive to "shepherd" ambient mana and cause it to coalesce so that they can make more of themselves.

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Re: Godhood: A fresh start

Post by ghasek on Sun May 15, 2016 7:28 am

And Radobog smiled, and laughed at what he saw before him. But yet he was sullen, for there was no laughter, no cheer, no smiles upon either world.

Some grasses, he shaped into trees, and with these he created forests. (2 Acts, creating masses of forests over Planet X).

Lush fauna sprung upwards, and he looked kindly upon them, but his task was yet incomplete. Radobog struck against the ground, and out poured cattle, to feed on the grasses of this world. (2 Acts, creating mass herding herbivores on Planet X.)

And as he saw these beasts spread and graze and feed, he smiled. In the plains, he struck his mark, and shaped beings in his own image.

(6 acts, unique intelligent life. Carbon-based bipedal humanoid omnivores on Planet X, roughly 8-10 feet in height. They are of a heavy build, with trunk-like limbs, and thick beards cover the face of both male and female. Their movements are long, methodical, and lumbering, and they are beings of powerful emotions, of fear and cheer, and anger and joy.)

With that, he rested.

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Re: Godhood: A fresh start

Post by ryan5w4 on Sun May 15, 2016 7:35 am

"Hello, I'm curious. How would you feel about me helping to develop this life you've just made? It seems we have similar interests in mind here."

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Re: Godhood: A fresh start

Post by LampostSamurai on Sun May 15, 2016 7:52 am

"You can always make another planet if they can't figure out how to save their own after killing it. Besides, won't that be an interesting thing? Don't you want to see how they put the broken bits together again after they've smashed it for easy power? Maybe they'll make it into something new. Or leave it as a testament to their own folly." Grok smiles and shrugs, Not particularly caring. The heavy lifting from him was more or less done. Maybe a few things for later.

"Either way, If I hadn't of made a star, someone would have had to. It's not like you just fart a star into existence like it's nothing. You should calm down."

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Re: Godhood: A fresh start

Post by ghasek on Sun May 15, 2016 7:57 am

Radobog smiles over what he has created and turns back to the speaker. "It all depends, friend! I would not stand any harm done to them. But help, I will gladly accept."

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Re: Godhood: A fresh start

Post by ryan5w4 on Sun May 15, 2016 10:51 am

"Thank you! I'll try to help. And Grok, consider how you would feel if you were these lifeforms. It's unfair to ruin them for your own amusement, no?"

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Re: Godhood: A fresh start

Post by Sotek on Sun May 15, 2016 2:49 pm

Melody starts humming a gentle tune, with little hops and skips and whirling evasions, as she places various small herbivores on the unnamed planet, filling out one of the minor gaps in the ecosystem.

After a time she starts to grow bored with that tune, and starts humming a second line, a deep bass rumble that chases after the gentle tune, as she creates a unique sort of life - a large predator, completely lacking eyes, it hunts by sensing vibrations and rapidly tunnelling after them, before lunging out of the ground to fully engulf the prey it chases. Not truly intelligent, it is still capable of a sort of learning, and limited communication with deep vibratory rumbles that can carry through the ground for miles. Furthermore, there are certain frequencies of vibration that will discourage it from attack, making it plausibly domesticable. However, the tunnels it creates are not particularly stable and will tend to collapse after a while.

The goddess then weaves in a counterpointing melody, snatches of a quick tune joining the vibration, filling in gaps that weren't even obvious until they get filled in as she creates one last sort of animal - a sort of spider that is rather clever, and seeks out tunnels to reinforce with a sort of web-nest woven from grasses and branches as well as the silk it exudes - it dwells in the tunnels left from the other creature, reinforcing them to be more stable while still allowing the original creator passage. The trapper spiders also cover tunnel mouths with variously-crafted traps, and feed exclusively on whatever unfortunate life manages to get caught in their traps - careful mortals could thus potentially make use of these by avoiding disturbing their traps. When they move, they naturally move in such a way as to avoid angering the tunnelers whose tunnels they reinforce and inhabit.

As she finishes up her little performance, the goddess grins at Hyuld and Horendithas.


((2 acts: mass mundane life: small herbivores on Planet X))
((4 acts: unique animals: 'tunnelers': rather large predators that create somewhat unstable tunnels and hunt and communicate by vibrations. On Planet X.))
((3 acts: unique animals: 'trappers': tarantula-sized spiders that naturally reinforce tunnels and create traps with whatever debris they can find, and will discourage tunnelers from eating them. On Planet X.))

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Re: Godhood: A fresh start

Post by Sabetwolf on Sun May 15, 2016 3:23 pm

"I think it appropriate we name this planet. I propose Anarwi?"
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Re: Godhood: A fresh start

Post by ryan5w4 on Sun May 15, 2016 10:33 pm

That's a nice name. I like it. Anarwi." He'll then grin back at Melody. "Are you also one for music; the arts? Maybe we could work together on inspiring some of these future species here?"

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Re: Godhood: A fresh start

Post by Sotek on Sun May 15, 2016 10:57 pm

Melody laughs, and it could be described as nothing but 'musical'. "Music always is, and so! I merely seek to work together, in point of fact."

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Re: Godhood: A fresh start

Post by Sabetwolf on Sun May 15, 2016 11:26 pm

"I must say, your creatures are wonderful creations"
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Re: Godhood: A fresh start

Post by KatoHearts(A) on Mon May 16, 2016 1:08 am

And so it was.

The Warsmith brings forth the first form of higher life, a currently unnamed species of lithovores.

Grok, laying plans for the far future, alters Anarwi in such a way that will allow for more efficient geothermal plants though at what cost to the planet’s core?

He also alters Anarwi’s orbit, setting it into a binary orbit with Kuh'la'to.

Horindithas spends his time more simply, choosing to leave messages for future generations.

Hyuld continues populating Anarwi, focusing his efforts underground this time with cave dwelling flora and fauna as well as burrowing animals.

The Lorekeeper, on the other hand, populates the oceans, lakes, and rivers, seeding aquatic life across Anarwi.

That is, before he creates something much more interesting, as Elementals now roam Anarwi.

Finally, one last god slipped into the universe.

Radobog, quick to action, blessed Anarwi by forming trees as well as herding creatures which feed on the grasses.

Though that was not Radobog’s final act.

No, instead he ushered in the first mortals.

Tall nameless things they are but none the less they are the first souls, the first born into this universe.

Melody, not to be left out, created life on Anarwi as well, first as small herbivores then more unique life in the form of the burrowing tunnelers and the clever trapper spiders.

The gods, exhausted for the moment, rest again and draw more power from the energies of Creation.

There’s naught left but embers now.

Regardless of that, life goes on.

The lithovores quickly become migratory, with herds travelling far and wide to feed once they’ve exhausted one area.
They cannibalize their dead, rather than leaving them behind. They also quickly learn to use rocks as makeshift hammers to get at the minerals they want. Their xenophobia extends to other herds, such encounters normally involve a lot of thrown rocks.

Grok’s alterations to the planetary orbits doesn’t go unnoticed. The tides on both planets spike massively, though flooding is a more appropriate word. For the moment the planets are maintaining their current rotations but this will dissipate eventually.

Hyuld’s new creations, isolated as they are, integrate nicely into the existing ecosystem.

The Lorekeeper’s fish enjoy a massive boom in population. The sheer amount of algaes support the herbivores which in turn support the carnivores. Eventually the algae population is trimmed back and the fish populations stabilize, though the herbivores come out with higher numbers.

The Elementals fair… less well. Being creatures of magic they need mana to survive. The more elementals in the area, the less there is to go around. Thus they lead solitary lives, on occasion reproducing but only if there’s ample territory for the new elementals to roam. As a whole the species has become more and more sluggish as the years roll on.

Radobog’s trees spread quickly, taking full advantage of the free space available, though the now much higher tides spawn a lot of swampland and marshes.

Elsewhere the freshly made herding herbivores enjoy the lack of predators, evolutionary pressures pushing them into becoming quick breeders and efficient eaters though it does nothing good for their natural intelligence.

The, currently unnamed, intelligent life takes to the edge of the forests, allowing them to either head in to pick fruit or head out to kill off something cattle like. They’re forming simple, though small as food is hard to come by in such large amounts, social groups but tool wise they’re limited to hitting things with rocks.

Melody’s small herbivores quickly populate the forests, though the lack of active predator species leads to a population boom. The most they see are tunnelers going after their burrows and trappers going after the odd free roaming one. Between them and Hyuld’s burrowing creatures the predators are barely keeping them in check.

Finally, there is the first death.

One of Radobog's creatures is killed by its fellow over a mate.

Its soul transcends the mortal plane and drifts idly through the divine plane.

Soon it's simply one of many

Eventually they'll lose cohesion and simply fade out.

But the time has come again.

The gods stir from their rest.

Act Totals
Warsmith: 5
Grok: 5
Horendithas: 6
Melody: 4
Lorekeeper: 4
Hyuld: 7
Radobog: 5

Universal Encyclopedia

   
Anarwi:


Planetary Description: A verdant planet currently in a binary orbit with Kuh'la'to. Its ecosytems are varied and mostly stable. The weather is temperate and runs the gamut from rain to tornadoes.

Grasses: Found all over the planet these have become hardier, more resistant to radiation. The majority spread their seeds by wind.

   Algae: Basically dominating the seas as of right now. The surface is a complicated web of competing species. Radiation resistant.

   Worms: Turning the soil and making their way through the earth, not much to say. Radiation resistant.

   Prokaryotes: Alive and well,  radiation resistant, decomposers make up the majority of course.

   Cave Flora: Mostly fungi and and mosses. There’s an odd tendency towards bioluminescence.

   Cave Fauna: Mostly invertebrates and other rather inconsequential creatures
   
   Burrowing Animals: Widespread across the planet, only predators are the Tunnelers and Trappers. They’re getting a bit too common.

   Herbivorous Fish: A myriad of species that feed off of algaes, basically if you see water, there’s likely a fish in it.

Carnivorous Fish: The other half of the above coin, these either actively hunt or scavenge detritus.

   Elementals: Creatures of magic. Since they take on a form similar to their environment they mostly look like rocks or masses of wood, though on occasion you’ll see one of sand and water. They’re solitary, slow breeders. Their food source is strained.

   Assorted Trees: Spreading far and wide across Anarwi. A food source for many species.

   Herding Herbivores: Mostly docile herbivores found across the planet. Growing rather dim and starting to breed a bit faster, due to the lack of predators.

   Unnamed sapient life: Carbon-based bipedal humanoid omnivores, roughly 8-10 feet in height. They are of a heavy build, with trunk-like limbs, and thick beards cover the face of both male and female. Their movements are long, methodical, and lumbering, and they are beings of powerful emotions, of fear and cheer, and anger and joy. Currently inhabiting the edges of forests due to easy access to food. Simple, small, social groups have started to form. Their size tends to preclude larger groups as their dietary needs are rather high. They’re tool users but are currently limited to just plain rocks.

   Small Herbivores: Inhabit the forests mostly, hunted by tunnelers and trappers. They’re getting far too numerous

   Tunnelers: worm like predators that dig tunnels across the planet. Currently experiencing a population boom.

   Trappers: tarantula-sized spiders that naturally reinforce tunnels and create traps with whatever debris they can find, and will discourage tunnelers from eating them. Currently experiencing a population boom.

Planetary Features

   Geothermal Hotspots: Created by Grok, these are efficient places for geothermal harvesting, though it will damage the planet to do so.

   Horendithas’ Cave Drawings: a series of cave drawings hidden across the planet. They depict arts, music, and survival techniques, though do to when they were created they have nothing to say about whatever new dangers have cropped up. Currently undiscovered by anything that can actually interpret them.

Kuh'la'to:


Planetary Description: An arid and desolate place in a binary orbit with Anarwi. Its ecosystem is limited to two species. The weather is scorching hot during the day and freezing cold at night. Dust storms are the main weather, bringing far more lightning than the rare times when it rains.

   Lithovores: Small 3-4' centauroid lithovores. They are specifically based on a silicon biology, with their coloration varying based on the trace minerals, standing 2-2.5 feet tall at the withers, with another ~3/4 of this in the humanoid bits. They are hard bodied, composed of myomers under hard mineral plates they excrete over time, thickening with age. They also have a metal based internal skeleton. Notably, they have opposable thumbs but no vocal cords. Think stone plate mail on centaurs with sunken in heads, and no neck or nose for general appearance. Cannibalize their dead, Migratory, Telepathic within their family herd, xenophobic. Currently intelligent animals.

   Worms: Becoming hardier than their cousins, radiation resistant, eagerly consume anything they can find.
   
   Prokaryotes: Able to derive nourishment from more exotic sources than the other world’s species Radiation resistant.


Last edited by KatoHearts(A) on Mon May 16, 2016 7:29 pm; edited 1 time in total

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Re: Godhood: A fresh start

Post by WhyContainIt on Mon May 16, 2016 1:44 am

The Lorekeeper has never been a big believer in conservation of mass and energy or the like. And so, it alters that aquatic life, the stage set. The algae strains all simultaneously become arcanoactive. They create mana from the energy they absorb from the pulsar, filling the ocean with dense areas of mana concentration. The fishies absorb it from their habitat and from their diets, and the prokaryotes in turn absorb it when they break down dead fishies. The system will perpetuate and mana will blossom throughout Anarwi's oceans, and by the cycle of evaporation and precipitation, it will spread to the lands as well.

Next, the elementals are roamers, solitary, without purpose. That is to be fixed. The Lorekeeper imbues them with a fraction of his intelligence and instincts. They begin to be able to tap the mana for rudimentary magical effects, channeling it through their inherently-magical existences. But beyond that, he gives them a spark of curiosity. The desire to experiment with the magic they have available and an instinct to spread magic, and to perhaps teach any of the other races they come across. Their thought is alien, bizarre, but their motives are pure....

[2 acts: make the algae as magically active as possible with 2 acts so that it will then make the fishies that eat the algae magically active and so on, imbuing the ocean with MANA BANANAS so that the water will become a source of magic. It may be slow, but as long as it works....]

[2 acts: Imbue the elementals with rudimentary intelligence and make them capable of basic inherent spellcasting]

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Re: Godhood: A fresh start

Post by JEOC on Mon May 16, 2016 2:37 am

The Warsmith looks upon the creations he wrought, their petty squabbles, their idle, simple minds. Satisfying is their form, but they are as yet but a blank, cast and forged but unfinished. To their next generation, he takes his tools.
Honing for them minds much keener.
Honing for them thoughts upon thoughts.
Honing for the chosen few the ability to bind multiple herds, to forge empires tied to the life of their leaders.
Honing them into his first forged creations, that they might impress with the cratsmanship of mortal warriors such as these.
Satisfied, he lets the name they shall bear ring from his soulforge, Kul'ta, Forgeborn.


((1 Act to grant Sapience to the lithovores, along with 2 to hit intelligence 2-3, and 1 to give them the basic knowledge of the Soul forging and his great workshop. And 1 act to create an afterlife for them, where they are judged and reforged if found wanting, or cast into a new body as a reincarnation cycle with heavy industry themes.))


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Re: Godhood: A fresh start

Post by Sabetwolf on Mon May 16, 2016 3:28 am

Hyuld examines the caves of Anarwi. "Many, and well formed. Food sources plentiful. This will do." Hyuld pulls spheres of the earth itself, small crystalline objects and gems embedded deep within, into which he breathes his energies. These he forms into the first eggs, and sows a large egg and many smaller ones across some of the more suitable cave systems of the world.  "Let there be my servants, that they may do my will and spread. Let them shape the caves and use their gifts to create constructs of beauty. Let them be kind and merciful. Let them be the Dak-ni"

((7 acts create unique life:

Large ant-like creatures, chitinous exoskeletons, 6 jointed limbs, two being nimble forearms with sharpened edges suitable for caving and cutting, and holding simple tools. Multifaceted eyes that are quite sensitive to light, and find it painful to see in the brilliant light of the pulsar. Vision of colours is severely muted. Exceptional hearing, no sense of smell. Open circulatory system with strong pulsing muscles to move blood at a constant rate around their bodies - a constant pulse that never changes in their life except under dire circumstances (generally, dead or dying). Can very minorly alter their pulse to synchronize with other beats (a hive will instinctively share the same pulse, as will a band of roving Dak-ni).

Feed off cave flora (mostly the fungi) and fauna (typically pulversied), and small quantities of minerals to strengthen their exoskeletons.

Make their hives in natural caves, that they expand through careful digging, with an entrance to the surface wide enough for 2 or 3 members to walk abreast. Surfaces are worn smooth by artistry or movement, with large, un-fluted support pillars.

The queen is much larger, and bears the eggs - is unable to leave the hive once fully grown. When hives grow too large for the surrounding area to support them, a new queen is born and leaves the hive with a small contingent of workers to find and create a new hive. Intra-queen telepathy between hives, but the individual members of the species are not telepathic. Normal communication is through 'clicks'.

Sapience, Intelligence 2, knowledge of the dance - all music of their culture is at a multiple of the beat of their heart (for example, double speed for a war chant, or half speed for a dirge), all dances set in time signature. Knowledge of their gods - the decree on beauty within, being charitable, his name, and his worship))


Last edited by Sabetwolf on Mon May 16, 2016 3:45 am; edited 2 times in total (Reason for editing : wall of text...)
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Re: Godhood: A fresh start

Post by LampostSamurai on Mon May 16, 2016 7:38 am

Grok looks upon the works so far, and frowns a bit as he ceases to be a protoplasmic particle soup, and begins to be a rough hewn stone statue of a roughly bipedal person. The various creatures are well and intelligent, but it's too uniform, too well distributed. He shrugs, then turns to Radobog "I've got a special gift for them. A boon for sure."

Taking a deep breath, he gives his gift to both the bearded giants, and the Lithovores, infusing a bit of his essence into them. A gift of genius... and madness. (2 acts each for a total of Four. 1 to increase each group's Intelligence by one, and one to seed the non-exclusive potential for Geniuses and madbeings to them)

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Re: Godhood: A fresh start

Post by ghasek on Mon May 16, 2016 11:18 am

And as he looked onto Anawri, Radobog grew happier, for it seemed more, and more complete by the year and even the day. His creations found their place upon it, but yet his designs were incomplete.

Thunder struck the ground, and out strode six-legged behemoths, covered in shaggy fur and armed with tusks and horns to defend themselves. They would be equipped to feed on leaves and grass, and Radobog would instill an instinct to them to live in great herds, to protect the young. To them, he'd give little intellect -- instead, these creatures would thrive on instinct and emotion. "Lit'velae", he'd call them.

(4 acts, create large unique animals. Six-legged, furry mammals, roughly twelve feet in height, and several tons in weight. Herbivores, with a diet mainly consisting of leaves and grass. They'd be protected with thick skin and thicker bone, along with two pairs of tusks ascending from their maws and a pair of horns curling around to front from the sides of their heads.)

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Re: Godhood: A fresh start

Post by LampostSamurai on Mon May 16, 2016 9:09 pm

Grok looked upon the dustball that was the First forged, and frowned. It was dusty. And had rock creatures.

reaching over to anwari, he grabbed some of the plants and threw them down upon Kuh'la'to. They quickly died to the conditions involved. He grabbed a little more, this time changing it, making it into a form more fitting for the world it'd be living on. He reinforced it with metals from the soil, causing it to gain a metallic sheen and a hardiness impossible in normal plants.

(1 act- Mass create life plants.)

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Re: Godhood: A fresh start

Post by Sabetwolf on Mon May 16, 2016 9:24 pm

"A Hardy plant indeed Grok. Shame that the denizens of this world are sheathed in rock, for this fiber could be wrought into a hardy material"
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Re: Godhood: A fresh start

Post by JEOC on Mon May 16, 2016 9:26 pm

"Tis still worth while, as it will gather metal for them. Eventually, all races will find the forge." The Warsmith said, considering the possibilities.

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Re: Godhood: A fresh start

Post by ryan5w4 on Mon May 16, 2016 10:47 pm

Horindithas surveys all that's been done, and seems to take an interest in Hyuld's new lifeforms. He'll give them some more intelligence (1 act-1 intelligence). Then, as they sleep, he'll appear in the dreams of a select few- only ones who are in caves that depict dances and acting, and only in the more intelligent ones of those people (1 act to appear to mortals). The wording will be different for each one; but the message funamentally the same: the arts are the best way to develop their culture and their tradition, and that stories or plays or music or art could hold a great deal of history and culture in them.

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Re: Godhood: A fresh start

Post by Sabetwolf on Mon May 16, 2016 11:09 pm

"The gifts of an artist are greatly appreciated"
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Re: Godhood: A fresh start

Post by Sotek on Tue May 17, 2016 2:06 am

Melody hums, looking at the elementals, their spark of curiosity gaining her attention. Unfortunately, their mana constraints ... no, no, this won't do at all.

She sings of a plant, a vine that can grow on the surface of Anarwi. But no simple vine this, no - as it grows, it condenses energy into mana. The plant's leaves will concentrate some mana in a form that could likely be used to create potions or the like, and should it be able to concentrate enough mana it could grow to extreme sizes, as well as developing a wide variety of decorative flowers. However, if the mana concentration in a vine built up badly enough, it could easily poison itself or cause extreme effects that proved detrimental to it. The vines are, however, designed to make it easy for elementals to remove excess mana from them.

And then she puts probably way too much power into the things.

((4 acts: Create unique plant: manavines. If left alone long enough they'll probably get weird.))

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