Godhood: A fresh start

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Re: Godhood: A fresh start

Post by KatoHearts(A) on Mon May 30, 2016 6:56 pm

Tick tock, tick tock

The Lorekeeper, dissatisfied with the elementals, grants them telepathy and increases their intelligence.

Radobog appeared to his people, bestowing on them knowledge of agriculture and brewing.

Hyuld soon follows and appears to a Dak-ni queen. He bestows upon her a holy book, the first holy book actually, as well as a writing system.

The Warsmith, apparently not satisfied by a double planet system, creates two additional moons that orbit both planets.

Melody gathers her chosen species and blesses them with a sprawling city, the likes of which Anarwi won’t see again for thousands of years.

The stage set, life goes on

The Elementals chatter with each other excitedly, forming tribes along their elemental lines. Each elemental type has a vague dialect but they communicate well enough. Some minor spell casting has started. The earth types practice magic that encourages the growth of plants, namely manavines, while the water types have managed a few spells to maintain cohesion on land.

Among the giants Radobog’s brew becomes very popular and the knowledge he bestowed spreads quickly to other tribes. Fields spring up in clearings and fields all over Anarwi, solidly pushing the giants out of their nomadic phase.

Hyuld’s teachings take hold in a few local hives, though there’s a fair bit of bad feelings over which hive gets to keep the first tome. The hive that received it are calling themselves Hyuld’s chosen people and aren’t likely to let the others forget anytime soon.The new writing style is quickly adopted by the majority of hives though.

The new moons cause quite a lot of panic among the sentient races, save for the wolves. Both planets feel an increase in volcanic and tectonic activity. Volcanos erupt more frequently and there are rare places on both planets where magma can just bubble up and flow. On Anarwi these are considered barren wastes but on Kuh’la’to they’re verdant and bountiful sources of food. Many herds of Kul’ta have settled around or near them, chipping away at the cooled bits with ground stone tools.

Melody’s city quickly gains a hive of Dak-ni as residents, taking the lower and darker areas of the city. The elementals follow, as one place is about as good as another to them. Rabodog’s predators, suitably scared/impressed by Melody, stick to the outside of the city and rarely venture too far in. The giants take to the fields and whatever buildings suited to them, settling in well. Each species worships in their own way and they keep to themselves.All in all a strange community forms, though their ability to communicate is limited. The elementals and the giants can vaguely pantomine to each other. The Dak-ni queens get a vague impression of feelings and intent from the elementals on the psychic side but not much more. Radobog’s predators lack a way of communicating at all and as such keep to themselves. The Dak-ni are learning agriculture from the giants, the giants are learning domestication from the Dak-ni, and every species is interested in the earth elementals magic.

The manavines have started to bear fruit. It’s a very rare occurrence but a vine can put out a fist sized green fruit that appears mundane in every way while in reality the fruit contains a dangerously high concentration of mana. Upon consumption a creature has very brief and localized wishing powers but then they invariably die, typically explosively.

The sapients, as a whole, have begun to settle.

The time for wandering is nearly over.

The time to act has only just begun.

Act Totals
Warsmith: 6
Grok: 11
Horendithas: 10
Melody: 5
Lorekeeper: 4
Hyuld: 6
Radobog: 3

Universal Encyclopedia

Somewhere on the Divine plane:

The Warsmith's afterlife: Here Kul'ta souls are judged, should they be found wanting they will be reforged, otherwise they'll be reincarnated.

Anarwi:
Planetary Description: A verdant planet currently in a binary orbit with Kuh'la'to. Its ecosystems are varied and mostly stable. The weather is temperate and runs the gamut from rain to tornadoes. There’s a lot of volcanic activity and earthquakes happen often enough.

Grasses: Found all over the planet these have become hardier, more resistant to radiation. The majority spread their seeds by wind. A few manavoric species exist.

Algae: Basically dominating the seas as of right now. The surface is a complicated web of competing species. Radiation resistant. Currently generating an incredible amount of mana.

Worms: Turning the soil and making their way through the earth, not much to say. Radiation resistant. There is exactly one manavoric species, it behaves exactly the same as normal worms.

Prokaryotes: Alive and well,  radiation resistant, decomposers make up the majority of course. Manavoric subspecies do exist but don’t really use magic beyond a source of energy.

Cave Flora: Mostly fungi and and mosses. There’s an odd tendency towards bioluminescence. THese species are recovering and more intensive farming efforts are underway by the Dak-ni

Cave Fauna: Mostly invertebrates and other rather inconsequential creatures.

Burrowing Animals: Widespread across the planet, only predators are the Tunnelers and Trappers. These populations are well within normal levels

Herbivorous Fish: A myriad of species that feed off of algaes, basically if you see water, there’s likely a fish in it. Currently has the most manavoric subspecies. Most subspecies have defensive powers such as invisibility and danger sense.

Carnivorous Fish: The other half of the above coin, these either actively hunt or scavenge detritus. Currently has the second most manavoric species. Most subspecies have offensive and hunting oriented powers.

Elementals: Creatures of magic. They take on a form similar to their environment. The rarest is fire, followed by air, earth, and water. The majority have moved out to the sea and beaches due to the abundant mana. Because of the increased food they’ve started reproducing more and have become more social. They have a sort of instinctual spellcasting. The have telepathy and have organized into tribes based on their element.

Assorted Trees: Spreading far and wide across Anarwi. A food source for many species. Many species are still recovering but they’re doing well.

Herding Herbivores: Mostly docile herbivores found across the planet. Growing rather dim and starting to breed a bit faster, due to the lack of predators. Their population are well within sane levels. Some people groups have started domesticating them.

Giants: Carbon-based bipedal humanoid omnivores, roughly 8-10 feet in height. They are of a heavy build, with trunk-like limbs, and thick beards cover the face of both male and female. Their movements are long, methodical, and lumbering, and they are beings of powerful emotions, of fear and cheer, and anger and joy. Currently inhabiting the edges of forests due to easy access to food. Large tribes and chiefdoms have formed. They have knowledge of agriculture and brewing. They’ve begun using tools made of ground stone.

Small Herbivores: Inhabit the forests mostly, hunted by tunnelers and trappers. Populations are stable.

Tunnelers: Worm like predators that dig tunnels across the planet. Their numbers have fallen back in line with the herbivore populations. Domesticated tunnelers exist.

Trappers: tarantula-sized spiders that naturally reinforce tunnels and create traps with whatever debris they can find, and will discourage tunnelers from eating them. Their population boom has ended. Domesticated tunnelers exist as well.

Dak-ni:  Large ant-like creatures, chitinous exoskeletons, 6 jointed limbs, two being nimble forearms with sharpened edges suitable for caving and cutting, and holding simple tools. Multifaceted eyes that are quite sensitive to light, and find it painful to see in the brilliant light of the pulsar. Vision of colours is severely muted. Exceptional hearing, no sense of smell. Open circulatory system with strong pulsing muscles to move blood at a constant rate around their bodies - a constant pulse that never changes in their life except under dire circumstances (generally, dead or dying). Can very minorly alter their pulse to synchronize with other beats (a hive will instinctively share the same pulse, as will a band of roving Dak-ni).
Feed off cave flora (mostly the fungi) and fauna (typically pulverized), and small quantities of minerals to strengthen their exoskeletons.
Make their hives in natural caves, that they expand through careful digging, with an entrance to the surface wide enough for 2 or 3 members to walk abreast. Surfaces are worn smooth by artistry or movement, with large, un-fluted support pillars.
The queen is much larger, and bears the eggs - is unable to leave the hive once fully grown. When hives grow too large for the surrounding area to support them, a new queen is born and leaves the hive with a small contingent of workers to find and create a new hive. Intra-queen telepathy between hives, but the individual members of the species are not telepathic. Normal communication is through 'clicks'. Currently most colonies have regular nocturnal hunts on the surface. They’ve begun domesticating creatures and a few of their brighter members are trying to work out tools they’ve seen. They have a braille based system of writing.

Lit'velae: Six-legged, furry mammals, roughly twelve feet in height, and several tons in weight. Herbivores, with a diet mainly consisting of leaves and grass. They'd be protected with thick skin and thicker bone, along with two pairs of tusks ascending from their maws and a pair of horns curling around to front from the sides of their heads. Can and will knock down trees to get at leaves if they’re out of their reach.

Manavines: A unique species from Melody, capable of concentrating and absorbing mana over large distances very efficiently. Rarely generates a fruit as dangerous as it is sought after.

Radobog’s predator’s: medium-sized, pack animals, with four muscular limbs,  impeccable sense of smell. Covered in tough, leathery skin. Sapient and intelligent, though limited in their growth by their forms. Mostly bands but there is one tribe in Melody’s city.

Planetary Features

Geothermal Hotspots: Created by Grok, these are efficient places for geothermal harvesting, though it will damage the planet to do so.

Horendithas’ Cave Drawings: a series of cave drawings hidden across the planet. They depict arts, music, and survival techniques, though do to when they were created they have nothing to say about whatever new dangers have cropped up. Worshipped by small sects of Dak-ni.

Kuh'la'to:

Planetary Description: An arid and desolate place in a binary orbit with Anarwi. Its ecosystem is limited to two species. The weather is scorching hot during the day and freezing cold at night. Dust storms are the main weather, bringing far more lightning than the rare times when it rains.

Kul'ta: Small 3-4' centauroid lithovores. They are specifically based on a silicon biology, with their coloration varying based on the trace minerals, standing 2-2.5 feet tall at the withers, with another ~3/4 of this in the humanoid bits. They are hard bodied, composed of myomers under hard mineral plates they excrete over time, thickening with age. They also have a metal based internal skeleton. Notably, they have opposable thumbs but no vocal cords. Think stone plate mail on centaurs with sunken in heads, and no neck or nose for general appearance. Cannibalize their dead, some are sedentary, some are migratory, though they have to roam farther to eat these days. A few groups have found rich veins of minerals to harvest, carving small caves to huddle together in. Some have settled around the new lava flows. Another, led be a descendant of a certain mad Kul'ta, prefers to raid other herds. Telepathic within their family herd, xenophobic. Sapient. Sun worshippers. They use ground stone tools but some groups have begun toying around with bronze. They’ve formeds a lot of tribes and chiefdoms.

Worms: Becoming hardier than their cousins, radiation resistant, eagerly consume anything they can find.

Prokaryotes: Able to derive nourishment from more exotic sources than the other world’s species Radiation resistant.

Metallic plant life: Hardy species struggling to gain a foothold on this arid world.

Unnamed siliconate electrovore: A vaguely bird shaped rock species. Inhabits Kuh’la’to’s sand storms, feeding off the lightning. Has the ability to hover.


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Re: Godhood: A fresh start

Post by JEOC on Mon May 30, 2016 9:20 pm

As the forces of creation flowed into The Warsmith, he smiled. The stage for these creatures has been set, and he quickly sets his forge to work again, raw fundament placed in his crucible and placed in the blast furnace he has wrought for himself, powered by his will. He begins working on a mold of his next world, will taking the place of more normal methods of making a multilayer mold. Into this mold, he a pour from the crucible, fundament pouring into his mold, forming the core. Several more molds and several more pours and he has made a large world, which he pitches into the material plane before finishing his sigil on it, at the northern pole. The surface is craggy and generally a decent place after he quenches the blazing surface of the world, lots of large plains crossed by heavy and deep rivers and cut through with heavy rivers into small, shallow seas. It is however fairly cold compared to the binary planets and further from the sun. He names it Kul'La'Mih, Second Forged.

((6 acts to create a large planetoid, as described. it is further from the sun than the binary planets, and not close enough to be add a ton more to tidal forces, cause planets do have breaking points.))

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Re: Godhood: A fresh start

Post by Sabetwolf on Mon May 30, 2016 9:38 pm

Hyuld addresses Melody. "Your city has encouraged a community. I am inclined to encourage educations between the communities"

Hyuld addresses the Lorekeeper. "I can not give them magic, but I can create them as vessels. Would you be so kind as to grant my people's a gift or encourage your Elemental's to teach them?"

Hyuld appears to the Dak-ni queens. "Do not argue over the Holy Book. I granted it to you, for you are all one peoples. It's location is not of significance, only it's teachings. I will create for you a Priesthood - they will maintain the Holy Book and other writings of your people, and they will spread it's teachings across the land"

(1 Act, create rare Dak-ni, approx. 1 in 500. These Dak-ni carry a genetic memory of their hive, history and lay-out of the land before and after the Dak-ni arrived, their techniques in caving or domesticating, etc.. They act as teachers to the more intelligent sub-species of the Dak-ni and to others who seek knowledge. When they die, Queen's devour their body and create a new egg, transferring the genetic memory to the next teacher subsets.
1 Act, make the above knowledge retro-active, so they have knowledge of before they were created
1 Act, create rare Dak-ni, approx. 1 in 1000. These Dak-ni can see in full colour, are not bothered by the bright light of the Pulsar, and are essentially mana voids - they gather mana to them through eating manavoric objects. Currently unable to express the magic well except as random bursts of emotion. On same level of intelligence as Queen's, and can temporarily push their consciousness out to join the telepathy of the nearest hive. Have significantly extended life spans over the average Dak-ni, but not living as long as a healthy, well-fed queen.
1 Act, appear to Mortals
1 Act, create priest Hive, a space designed as a great library. Populate with small Hive worker colony
1 Act, create rare Dak-ni, approx. 1 in 1000. These Dak-ni are priests. When born (and after maturing), they instinctively migrate (with a small delegation of drones, workers, and more intelligent subsets (e.g. Beast Herders, teachers) from their hive to the priest hive. They act as Librarian-pilgrims, gathering writings of the Dak-ni and spreading their words, and the words of the Holy Book, from hive to hive and to other civilizations. Many book duplicates are made in their colony)


Last edited by Sabetwolf on Fri Jun 03, 2016 12:10 am; edited 1 time in total (Reason for editing : Clarify migration stage)
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Re: Godhood: A fresh start

Post by LampostSamurai on Tue May 31, 2016 7:37 am

Grok watched Hyuld continue to micromanage the Dak-ni with a sort of perverse enjoyment. " Going to keep working on that huh? I mean, just bleeding off a lot of divine power for... well, not much gain. Kinda micromanaging this aren't you?"

On the other hand, practically bursting with divine energy, Grok continued to mess with Kuh'la'to. Grabbing one of the metallic plants, he reshaped it into a roughly humanoid shape, more fey in nature then the giants, and smaller, but with the same metallic-organic nature that the other plants he had place upon the planet had. He granted it the ability to retract and dig in it's roots at will. A predator to the current paradigm in no unspecific terms. The sounds they make fit their build, unearthly and disarmingly beautiful, a fitting attribute for a dangerous plant. The species, unisex, spreads it seeds in much the same way other grasses do in spite of it's deadliness, polinating others of it's kind and sporing itself, difficult to eradicate once they started to infest a planet.

In it's mind, he filled them with a dangerous cunning, one sharper then the more numerous Kul'ta, so as to create a source of conflict and invention.

Finally, as if an afterthought, he gave them the ability to survive eating all products of a manavine.


(create unique Life- Medium: 3
Add sapience: 2
Add intelligence6: 6
Add mana-vine-immune=TRUE: 1)

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Re: Godhood: A fresh start

Post by Sabetwolf on Tue May 31, 2016 4:02 pm

"Just because I care for my creations where you throw them out like waste does not make you a better god"
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Re: Godhood: A fresh start

Post by LampostSamurai on Tue May 31, 2016 6:29 pm

Grok Snickered "I don't think I've discarded anything yet. wait. No, didn't do that. Only thought about it. Besides, if they are really worthwhile, their genius will protect them. Mortals are more interesting when they are let to grow on their own anyways. They aren't stones in sand... Except the Kul'ta, who are literally stones in sand."

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Re: Godhood: A fresh start

Post by WhyContainIt on Thu Jun 02, 2016 11:48 pm

"Dear Hyuld, anyone with the will and the desire can learn magic! Watch, and you shall see." The Lorekeeper drifts to the material plane, becoming corporeal, appearing to his people as requested in its traditional form.

[As many acts as necessary: go to 'em, teach 'em the basics of magic!]

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Re: Godhood: A fresh start

Post by Sabetwolf on Fri Jun 03, 2016 12:12 am

The bright light of Hyuld's internal fire flares as he addresses The Lorekeeper:

"I thank you kindly for your gifts to my people"
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Re: Godhood: A fresh start

Post by KatoHearts(A) on Mon Jun 06, 2016 9:20 am

Horendithas departs the universe for places unknown.

His power disperses.

Half seems to have slipped off somewhere, can't have gotten far though.

Four remain on the divine plane, waiting for someone to claim them.

One falls down into the mortal plane, who knows where it ends up.

Free floating Acts:
Those four acts sitting on the divine side can be claimed by anyone, so long as you don't grab all of them at once.

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Re: Godhood: A fresh start

Post by JEOC on Mon Jun 06, 2016 10:12 am

The Warsmith takes a portion of the power floating in his tongs, fashioning it into an expansion of the afterlife of his creations. A school for the dead he creates, and teachers too, teaching the worthy dead the lessons he thinks they missed in their last life before sending them back, more industrious and militant with every cycle.  

This expansion brings a need for him to work more on the reforged souls, pulling the afterlife closer to his own workshop. The soul forge now sits adjoining his own, the souls coming out now honed and polished into more pure versions of his vision for the race. He notices at last the threads of madness woven into his people, and his bellow of rage shakes the divine plane. This will not stand. Madness is antithetical to strategy after all.

[1 act, from the floating pool, to expand his afterlife to influence the Kul'ta through their reincarnation cycle towards industry and war.]

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Re: Godhood: A fresh start

Post by Sabetwolf on Mon Jun 06, 2016 3:33 pm

Hyuld glows as his form coalesces around some of the divine power.

"Communication would be more fluid if writing was more common. Let it be so"

(1 act, expedite the learning Giants in the Dak-ni writing system)
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Re: Godhood: A fresh start

Post by dragonshardz on Mon Jun 06, 2016 5:52 pm

When the Warsmith tugs aside his afterlife, the lost bits of Horenditha's power coalesce in the divot left behind in the divine realms. Moments of eternity later, a green flame sparks and a new god exists, a skeletal presence of death and the emotions surrounding it.

Well. This is unexpected.

He gauges his abilities, flexing - metaphorically - his being. In the divot, he anchors a bit of himself, and from that grows a gnarled tree, wreathed in flame that waxes and wanes according to the number of souls waiting to move on. He invests the tree with a bit of rudimentary intelligence, and ensures that the souls of the Kul'ta are directed to the Warsmith's bit of the plane.

((4 acts or so, create a small realm of the dead in the divine plane. 1 act to give it enough intelligence to sort souls appropriately, so we don't have Giants being reborn as Dak'ni.))

There. Now the mortals have something to look forward to.

The freshly-formed god spends the rest of his power to appear, briefly, to the mortal priests and undertakers of both Anarwi and Kuh'la'to, and teach them rituals surrounding respect for the dead, and gently suggests cremation of the body or burial beneath a sapling.

((3 acts, one from the floating pool, appear to mortals and teach them more respect for the dead alongside burial or cremation practices.))


Ash to ash. Let the mortals know they are not cast aside when their spirit departs.

This done, he returns to the gnarled tree, and names it Tordruisil.
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Re: Godhood: A fresh start

Post by Sabetwolf on Mon Jun 06, 2016 6:17 pm

"A new player in this plane. Introduce yourself - I am Hyuld, and the Dak-ni are my people. The Lorekeeper over there is the creator of the Elementals. Warsmith forged most of these worlds, and formed the Kul'ta. Melody created the Holy City. Radobog formed the Giants and wolf-beasts. I believe they are the important members here."
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Re: Godhood: A fresh start

Post by dragonshardz on Mon Jun 06, 2016 6:24 pm

I am Vaulit. A...shepherd of souls, if you will. I greet you all, and ask your indulgence in claiming death rites as my dominion.
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Re: Godhood: A fresh start

Post by LampostSamurai on Mon Jun 06, 2016 8:55 pm

"You're a bit late aren't you?" Grok mentioned, looking at the newer god. "Surprised they didn't get on your case about touching their stuff."

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Re: Godhood: A fresh start

Post by dragonshardz on Mon Jun 06, 2016 8:59 pm

Vaulit scoffs.

There was no space in which I could make myself known to you. I existed as soon as the first death occurred, friend, but beneath your notice.

His skeletal face splits into a grin.

How else do you think souls got to the Warmsith's forge so easily?
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Re: Godhood: A fresh start

Post by Sabetwolf on Mon Jun 06, 2016 9:05 pm

"I have no fear over a soul shepherd. A large quantity of the Dak-ni have no concept of death. I worry not over the split of worship a small subset of the artisan cadre may undertake"
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Re: Godhood: A fresh start

Post by KatoHearts(A) on Mon Jun 06, 2016 9:30 pm

The lost act coalesces in the mortal plane, taking the form of a shining sphere.

It streaks across the cosmos, skirting Kul'jun'te and furrow across it.

It spirals towards Kuh'la'to streaking through the atmosphere before impacting with an almighty crash.

Nothing approaches it for days.

Then, a solitary creature approaches.

Not a Kul'ta, something far more... planty.

It stands in awe, nearly blinded by the sheer divine power.

Free Appearence:
You can freely appear to this mortal, for this specific event.

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Re: Godhood: A fresh start

Post by Sabetwolf on Mon Jun 06, 2016 9:34 pm

Hyuld examines the new creature with curiosity. Consuming the essence of the god to manifest himself in his brilliant glory, he addresses the Plant-thing as the energy begins to burn away

"A strange creature of the earth. I will care for you, for your roots were once deep and you felt the movement of the world. You shall be Kov'la. I am Hyuld. Before you rests the essence of power, remnants of a god. It has brought you here, and here you have found me. Your time on this world shall be prosperous - if you bend your minds to my worship, then you shall be gifted with my wonders"

((Wooo free appearance))
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Re: Godhood: A fresh start

Post by JEOC on Mon Jun 06, 2016 9:53 pm

The Warsmith emerges from the rocks of his world, a living, tangible being of earth. His form is as of the the plant creature, yet wreathed with much longer thorns, his body entirely of steel, not yet forged on this world.

To this creature, he nods his respects. "Welcome half sib. You are welcome here upon my world. I offer my help in using this power as you feel best. Best to choose something wisely, and take freely offered help, than to deal with my kin."

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Re: Godhood: A fresh start

Post by KatoHearts(A) on Mon Jun 06, 2016 10:12 pm

The creature chitters and attempts to defend its treasure from both Hyuld and The Warsmith.

This... mine.

The creature slaps it.

There's a flash and the act vanishes.

The creature begins to glow with the same light.

I... oh, I see.

My mind feels clear and sharp, bits of knowledge that are beyond me flit at the edge of my consciousness.

Though even I can feel this won't last long.

I feel a part of me trying to hold back but I know I'm about to die.

Mortals shouldn't touch the divine it seems....

What... what do I do?

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Re: Godhood: A fresh start

Post by Sabetwolf on Mon Jun 06, 2016 10:16 pm

"Create"
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Re: Godhood: A fresh start

Post by KatoHearts(A) on Mon Jun 06, 2016 10:28 pm

I... I don't know what to do.

There's.... so much....

The creature is beginning to crisp and burn.

It hurts...

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Re: Godhood: A fresh start

Post by Sabetwolf on Mon Jun 06, 2016 10:32 pm

In a moment of thought, Hyuld gathers the last of the energy on the divine plane, and with it empowers the creature to withstand the pain a moment longer

"Create in your image. There are plants on this world, from which you were formed. From them, form again"
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Re: Godhood: A fresh start

Post by dragonshardz on Tue Jun 07, 2016 12:23 am

Vaulit appears before the creature, wreathed in green flame.

Act soon, nameless one. I can see you fading.

I will pass you through the beyond unhindered. Do as Hyuld asks, creature, use the power.
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