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Godhood: A new eon.

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Post by Flat_Land_Snake Thu Mar 23, 2017 4:51 am

Robes had begun the arcane motions to reign in some of the damage, but the impulsive actions of the more impulsive member of the pantheon won out. A sense of weary relief radiates from the hooded figure of Gnos.

"It seems you were quicker with your machinations than I. And for that, you have my gratitude."

There is a wash of frustration as the hood looks towards where the Lurker last showed himself, but it quickly recedes.

"Your quick actions have done a great service to all of our compatriots. It has been recorded, perhaps the life of Mundus will one day seek to know where the Evestorm comes from, and perhaps they will one day know of your service when they find the answers to their questions?"


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Post by Sevasta Thu Mar 23, 2017 5:35 am

Nysela breathes heavily, feeling drained from the effort as she nods at Gnos

"If nothing else, my own little toys would be harmed and I can't...have that. Gonna just...seep through the cosmos for a bit...

Her form wavers and flickers as she 'rests' for a time, feeling the faint ebbs and flows of Determination and the fickle nature of Luck in the universe wash over her

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Post by Detroct Thu Mar 23, 2017 11:54 am

Azreal watches the chaos spread across Advenus unrestrained, and appears to record it's effects into a great book.

"An interesting light show my friend, much to learn from its effects."

Azreal flips his book over a few pages, and draws out of it a large hoop

"To appear to any of my queens that in this hard time do cooperate with one another, even just mothers and daughters"

He then turns his attention to this 'anarchy', and curiously flips to a new page, before applying his will to it, to open a rift that consumes a formic queen and much of her hive.

"Yes yes, much to learn in this chaos, how will we ever set this all straight without learning it."

Azreal turns forward a few pages and yet again begins writing, watching the effects of the storms, of anarchy, and taking notes on Bork's new titans.



Acts:
Creation of the hoop: 3 acts
Spoiler:
Manipulation of Anarchy to open a rift and swallow a queen and much of her hive: 1 act
---
Acts remaining: 4
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Post by Alcyius Sun Mar 26, 2017 6:43 pm

Victor breathes, for but a moment, and decides what to do.

"My friends, you think too small in scope. I shall bless this world with life beyond titans."

Victor descends to the Well of Souls, and draws forth from it a singular soul, mightier than any other that had been born, drawing it forth from the deepest depths of the Well's Power. And this soul, he bestowed unto the planet Mundus.

And with that, the earth begins to shift. In a heartbeat, the planets insides reshape, the celestial body of Mundus lurching to life. Earthquakes wrack the surface, and caverns shift and sway, and the once-dead earth is transformed into a living creature, its blood now flowing in glowing green veins throughout the entire world, with many hearts pumping it. The earth itself, it's body. And with a final, and first, lurch, the newborn world breathes its first.

"Now, I shall grant it great power."

Mundus' blood, glowing green and flowing throughout its vast body, suddenly bursts with arcane power, Victor having introduced magic into the world, and tied it intrinsically to the world's blood.

In time, the creatures of the world will discover it. In time, the newborn Great One will awaken. But for now, it dreams. In its sleep, it shakes both the world, and the Dream itself.


Acts Used:
Bring Mundus to Life: 8 Acts
Create Magic: 3 Acts
Tie Magic to Mundus' Blood: 1 Act
----------------------------------------
Acts Remaining: 0


Codex Entries:
The Great One, Mundus: Mundus, the planet, is now alive. Its flesh is stone, veins of silver and gold carry its thoughts across vast surfaces, its blood runs, glowing, green, from its many hearts scattered throughout its crust, great crystal nexii of light and power and magic. It shifts in its sleep, causing earthquakes, devouring entire regions whole, so that new life might grow again. It breathes, causing great bubbles of air to rise from the depths of the ocean, and it churns, causing great volcanoes to rise. It draws sustenance from the great heat of its molten core. It sleeps for now, observing the Dream, so that it might one day think and be sentient. It has a soul, nascent but great, and it will learn from the Dream, of the mortals trials and tribulations, their hopes and desires. And in its sleep, it draws on the magic power inherent to its blood to bring things that rouse its curiosity from the Dream, into its own body and onto its surface.

Mundus is alive, can regrow its "nerves"(veins of gold and silver crisscrossing the planet), and it's blood(veins of slowly moving crystal, that glows green and sings, think Lyrium from Dragon Age), but cannot regrow its Hearts(a network of hundreds of equidistant crystalline nodes, great and powerful, with a song that drives most sentient creatures to madness and/or servitude to the Great One). It's blood burns with magical power. Anyone who consumes its blood can gain magical ability, their bloodline blessed with permanent minor powers, but further consumption allows the individual to draw on more power. It's blood is called Sangium.

However, Sangium is poisonous and addictive, eventually killing the drinker. It is a psychic affliction, not a physical one, as the will of Mundus itself seeks to override the imbiber's will, and drive them to death. Those with strong minds can, obviously, stomach more of Sangium, therefore, strength of will is the determinant factor for someone's magical ability.

Magic: Magic has been introduced to the world. Whereas Psionics allows for one to communicate and subjugate minds, and to travel into the Dream, Magic is the exact opposite. Magic allows its wielder to bring forth things from other dimensions into the real world. By itself, it only has the power to access the Dream, practitioners with enough power can draw forth thoughts from minds, emotions from dreams, and even spirits from The Dream, into the Real World. With the sacrifice of lives, Blood Magic can be used to draw forth things and creatures from the Kingdom of the Dead.

Magic is intrinsically tied to The Great One, Mundus' blood, the glowing green semi-liquid crystal known as Sangium, that now flows throughout the entire earth. Drinking it imbues the imbiber, and all their descendants, with minor magical abilities, enough to at most draw a fleeting thought, such as a small flame or a burst of cold air, into the world. Continued drinking allows the imbiber to draw forth commensurately greater things into the world. Lives can be sacrificed to draw forth things from the Kingdom of the Dead.

Magic has been left open for other deities to build onto it. However, it is simply the ability to draw things forth from other dimensions, and that fact cannot be changed. It always requires Sangium to be consumed in order to use its power. With just Sangium, magic practitioners can draw things forth from The Dream. With the addition of living sacrifices, things can be drawn forth from the Kingdom of the Dead at a 10:1 exchange rate, HOWEVER, souls without a host cannot survive long in the real world, and magic does not offer a way to bind them.

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Post by Detroct Sun Mar 26, 2017 7:17 pm

"It appears I continue to the be the only one interested in Advenus."

Azreal sighs, and opening a smaller book, takes notes on the changes to Mundus.
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Post by Flat_Land_Snake Sun Mar 26, 2017 8:19 pm

"Patience tempers Ambition, my winged friend."

Taking note of Azreal's notebook, Gnos nods in approval.

"Our time is immeasurable, but it is good that you seek to better these mortals."

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Post by Detroct Sun Mar 26, 2017 8:37 pm

A wing begins carving pictures into a thin rectangle.

"One must know before things before they can be set in order, friend. That and it is good to know how others perform their actions"
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Post by Sevasta Mon Mar 27, 2017 7:17 am

Nysela simply groans, a thin sound from nowhere as her flickering form briefly appears, exasperation on her face as she looks at the rumbling, infantile planet.

"Oh I'm sure that's not going to go really badly for us in the future. No, an entire planet that is literally the birthplace of all magic, that without a steady hand shackling it to prevent such a thing will eventually become sentient; that won't come try and bite us in our godly asses anytime soon, certainly not.

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Post by Flat_Land_Snake Mon Mar 27, 2017 1:11 pm

Gnos chuckles, "Things are not as bad as they seem. Living planets are not a new concept, one was even a galactic protector." The memory of a planet sized protector seems to bolster Gnos' mood.

"But, there are considerations to take into effect, and we must be vigilant to ensure Mundus remains protective of those in her charge and doesn't turn against them."

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Post by dragonshardz Mon Mar 27, 2017 6:17 pm

Kinatar wryly comments from afar, "I too am certain that the Lurker will not meddle in the function of Mundus' connection to the Dream to cause chaos for its own sake."

A chiming laugh follows as she scoops up Nysela in a friendly hug. "After all, the Lurker has proven so often it is a being of reason and sanity, unaffected by its silly obsession with formless entropy."
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Post by Sevasta Mon Mar 27, 2017 6:58 pm

Nysela accepts the gesture, resting in Kinatar's hold as she rolls her eyes.

"There's that issue to in addition to the natural developmental problems, yes."

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Post by KatoHearts(A) Sun Apr 02, 2017 1:30 am

And in the fullness of time the cycle continues

Bork is the first to act. He creates Ulon, scourge of the deep, and Rkar, the Lumbering Hermit.

Gnos follows, appearing to mortals through their dreams and hinting at greater wonders.

The Lurker awakes and pours out his power on the three main celestial bodies, causing wild fluctuations.

Nysela responds to this poorly, immediately moving to contain the wild power unleashed on the star and Mundus

Azreal lets the chaos spread on Advenus, preferring instead to create an artifact to alter the Formics.

Finally, apparently not satisfied with the current level of chaos on Mundus, Victor brings the planet itself to life.


Bork’s newest creations settle in as kings of the land and sea. They’re feared and revered by the mortals of the world.

Gnos has gained a minor following among the mortals he appeared to. Those who know him have a touch more wanderlust than normal. Chief among their number are the Zeruc followed in descending order by the Vaikrate, Psilmes, and a Formic queen. Those who can make carvings in Gnos’ image.

The Lurker’s alterations on Mundus are constrained by Nysela, causing the energies to be bound in the shape of an everlasting storm. The weather itself is random but the storm itself comes and goes fairly regularly, taking about a year to circle the planet.

Advenus, lacking the protections from Nysela, no longer has discernable weather patterns. The chaos is so potent it affects all factors equally unpredictable to the point where the act of predicting the weather can change the result.

The effect on the star is successfully constrained to a one hundred year cycle. Typically, when the energies have built up enough, there will be a short, a relative term, but powerful burst of electromagnetic instability before the constraints take hold again.

Azreal’s hoop affects very few queens but causes a few greater hives to form. It also has the side effect of finally allowing some portion of the species time to actually think.

As for the Lost Queen and her hive, no living creature has seen them seen them since their disappearance.

Mundus lives. Much death and pain was caused during its birth throes but the planet lives. Its thoughts are tectonically slow, exceedingly young, and simple. Mundus is unaware of most things, the lives of the mortals on it blinking in and back out in moments from its perspective. This may change as time passes but for now Mundus is only vaguely aware. The planet’s ability to shift and move is limited to, again, tectonic speeds.

Magic’s entry into the world is slow because not many creatures have found Sangium and even less have had the courage to consume it.

But the time has come.

The gods stir.



Act Totals
Kinatar: 12
Bork: 11
Victor Morte: 5
The Lurker In the Unknown: 6
Azreal: 9
Nysela: 6
Gnos: 9

State of the Divine Spheres:

State of Divine Worship:

Universal Encyclopedia

Artifacts and Forces:

Planets:

Planes:

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Post by Alcyius Sun Apr 02, 2017 1:39 am

"I'll keep it simple this time. To my Firstborn Child, the Sun, I grant thee eternal life, that you might sustain life in your warmth forevermore."



Acts Used:
Making the Sun Immortal: 5 Acts
-------------------
Acts Remaining: 0

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Post by Sevasta Sun Apr 02, 2017 6:08 am

Nysela giggles as she strings the souls she's claimed for herself, tiny pinpricks of light in her hands as she coalesces them and has them fight and do other childishly cruel things for her amusement.

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Post by dragonshardz Tue Apr 04, 2017 10:41 pm

Kinatar quirks an eyebrow at Nysela. "Little sister, is it necessary to torment the unfortunate souls you have claimed? Perhaps it would be better to put them to use, ferreting out secrets for you or...adjusting mortal fates to create secrets."

The traveler goddess sets aside a bit of power to aid Nysela if the younger goddess takes her suggestion. Then, she takes stock of creation.

First, Kinatar's attention turns to the moon orbiting across Mundus' poles. She speaks as she works, "I claim this moon for myself, and in so doing name it Vanderai. Let all mortals know this name, and those born beneath its aegis shall find themselves called to explore the world. Movement shall augment their physical abilities; greater endurance on long treks, grand feats of strength and agility, sharper senses, finer dexterity."

The goddess flicks out bits of power, imbuing the moon and mortals born in its light with a spark of her nature. She thinks, for a moment, and adjusts the power she grants: It requires practice to earn the greatest benefits, but grants longer life. She also limits the moon's influence - it cannot affect nonsapient beings, and has no impact on unique beasts such as Bork's Titans.

"I name this mortal power ni-qua. And lastly, a visit!'"

Kinatar uses a significant portion of her remaining power to appear to mortals across the world, amid hunts and other kinetic activities. In each appearance she turns the tide - a desperate attempt to secure food for the winter goes from utter failure to grand success at the last instant thanks to a shimmering huntress, a messenger carrying news of the Storm Everlasting's approach across treacherous mountains trips and is caught by a glimmering traveler who disappears the instant he regains his balance, a female desperate to conceive for the survival of her tribe or family mates with a mysterious stranger and later discovers her pregnancy, a wanderer who falters only steps from safety in a storm is rescued by a faintly glowing person, and so on.

Left behind at each occurrence is a small mark of Kinatar's presence: a small iridescent globe inscribed in the language of the viewer with notation on the goddess' interference, and further notation of interesting locations within a day's easy travel.

Acts:
Power for Nysela: 2
Imbue Vanderai: 2
Create Ni-qua: 3
Appear to Mortals and leave a Trinket: 5
-------------------
Acts Remaining: 0

OOC: Ni-qua is basically qi or mana - a store of energy in a being, created by movement, that gives the being a longer lifetime, enhanced senses, and the ability to perform supernatural feats of strength, agility, or endurance. However, making the greatest use of ni-qua requires extensive travel and practice. This power is granted to mortals who are born when Vanderai is in the sky over them. "Over" is defined as the area that would be the moon's umbra in a full solar eclipse.
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Post by Sevasta Thu Apr 06, 2017 8:33 pm

"Fiiiiine. Anyways uh, sis. I'm gonna go down and have some fun!"

So saying, Nysela focuses down on a rather peaceful looking area near a large Zeruc tribe and manifests in a permanent form. She gifts herself an insane level of psionics as almost an afterthought to better 'hide' her godly abilities. She takes the form of a Zeruc sized human woman, cloaked as she usually appears, though comely as always beneath the hood. She introduces herself to the Zeruc tribe and stays a while before she begins to wander here and there, enjoying the fledgling bands and tribes of various creatures she meets. To any psilime colonies she is distant but polite, but the moment anything thinks to attack her she is harsh and cold and cruel in her retribution. otherwise, she simply enjoys wandering, following her whims and wonts.

She also forces the souls she owns from her die to serve her as ghostly servitors and warriors when she desires in this new and (semi) mortal form.

"Oh! I should do a thing too..."

Nysela reaches down and plants a hand on the earth, focusing a great amount of energy in slowing Mundus' thought processes, ensuring it's ever more glacial existence does not harm it's denizens

Acts

Incarnating permanently until bored/'killed'.: 3 acts

Use the souls she's collected as warriors and servants: 1 act

Slowing down Mundus' thoughts: 3 acts

1 act left

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Post by Flat_Land_Snake Sat Apr 08, 2017 11:42 pm

Gnos begins whistling, a manifestation of power begins dancing to the haunting tune.

"Go, hide yourself in the chaos of the Everstorm. Sing your siren's song, but always offer those who seek and find the truth."

Acts

Create Artifact (The Source's Voice): 3


Spoiler:

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Post by Detroct Thu Apr 13, 2017 1:07 pm

Azreal, after observing this, flips back to a previous page, and begins closely going over his many notes. Then, he acts, creating two new, very similar waypoints, hidden on Advenus, and links them in new places to the ways, hiding them away in darker corners and underbrush.

"And now to see if these gain any traction in bringing things together."

Azreal then returns his focus to the Kingdom of the Dead, and creates a realm of his own there, a large mountain, full of large, so far empty catacombs, rows of rows of shelves, and many, many empty books.

"And now a place for my Queens to rest if they so choose, one to keep themselves and possibly their many minds active."

--Acts--
Create two more waypoints: 1 act
Alter the Paths (connecting two new waypoints): 3 acts
Alter the Kingdom of the dead: 3 acts
2 acts remain unused
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Post by Sevasta Tue Apr 18, 2017 4:21 am

"Ooooooh. You don't quite realize how big this place is til you're down here. And this is being Zeruc sized...."

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Post by Detroct Thu May 04, 2017 9:59 am

"You'll have to let me know all about it, once you're back among the stars little sister."
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