Godhood: A new eon.
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Runemaker
dragonshardz
Alcyius
KatoHearts(A)
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A PBP Forum :: Godhood :: IC
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Re: Godhood: A new eon.
Robes had begun the arcane motions to reign in some of the damage, but the impulsive actions of the more impulsive member of the pantheon won out. A sense of weary relief radiates from the hooded figure of Gnos.
"It seems you were quicker with your machinations than I. And for that, you have my gratitude."
There is a wash of frustration as the hood looks towards where the Lurker last showed himself, but it quickly recedes.
"Your quick actions have done a great service to all of our compatriots. It has been recorded, perhaps the life of Mundus will one day seek to know where the Evestorm comes from, and perhaps they will one day know of your service when they find the answers to their questions?"
"It seems you were quicker with your machinations than I. And for that, you have my gratitude."
There is a wash of frustration as the hood looks towards where the Lurker last showed himself, but it quickly recedes.
"Your quick actions have done a great service to all of our compatriots. It has been recorded, perhaps the life of Mundus will one day seek to know where the Evestorm comes from, and perhaps they will one day know of your service when they find the answers to their questions?"
Flat_Land_Snake- Posts : 9
Join date : 2017-03-07
Re: Godhood: A new eon.
Nysela breathes heavily, feeling drained from the effort as she nods at Gnos
"If nothing else, my own little toys would be harmed and I can't...have that. Gonna just...seep through the cosmos for a bit...
Her form wavers and flickers as she 'rests' for a time, feeling the faint ebbs and flows of Determination and the fickle nature of Luck in the universe wash over her
"If nothing else, my own little toys would be harmed and I can't...have that. Gonna just...seep through the cosmos for a bit...
Her form wavers and flickers as she 'rests' for a time, feeling the faint ebbs and flows of Determination and the fickle nature of Luck in the universe wash over her
Sevasta- Posts : 37
Join date : 2017-03-06
Re: Godhood: A new eon.
Azreal watches the chaos spread across Advenus unrestrained, and appears to record it's effects into a great book.
"An interesting light show my friend, much to learn from its effects."
Azreal flips his book over a few pages, and draws out of it a large hoop
"To appear to any of my queens that in this hard time do cooperate with one another, even just mothers and daughters"
He then turns his attention to this 'anarchy', and curiously flips to a new page, before applying his will to it, to open a rift that consumes a formic queen and much of her hive.
"Yes yes, much to learn in this chaos, how will we ever set this all straight without learning it."
Azreal turns forward a few pages and yet again begins writing, watching the effects of the storms, of anarchy, and taking notes on Bork's new titans.
Acts:
Creation of the hoop: 3 acts
---
Acts remaining: 4
"An interesting light show my friend, much to learn from its effects."
Azreal flips his book over a few pages, and draws out of it a large hoop
"To appear to any of my queens that in this hard time do cooperate with one another, even just mothers and daughters"
He then turns his attention to this 'anarchy', and curiously flips to a new page, before applying his will to it, to open a rift that consumes a formic queen and much of her hive.
"Yes yes, much to learn in this chaos, how will we ever set this all straight without learning it."
Azreal turns forward a few pages and yet again begins writing, watching the effects of the storms, of anarchy, and taking notes on Bork's new titans.
Acts:
Creation of the hoop: 3 acts
- Spoiler:
- The hoop appears to queens that cooperate and act together, even if only mother and daughter. If they all touch it at once, it combines them in multiple ways, taking the sum of their physical size, psionic and mental abilities, and other traits and combining them. However they each maintain their own mind, allowing for separate though, focus, and attention for each queen combined into this new 'Broodmother'.
---
Acts remaining: 4
Detroct- Posts : 13
Join date : 2017-03-05
Re: Godhood: A new eon.
Victor breathes, for but a moment, and decides what to do.
"My friends, you think too small in scope. I shall bless this world with life beyond titans."
Victor descends to the Well of Souls, and draws forth from it a singular soul, mightier than any other that had been born, drawing it forth from the deepest depths of the Well's Power. And this soul, he bestowed unto the planet Mundus.
And with that, the earth begins to shift. In a heartbeat, the planets insides reshape, the celestial body of Mundus lurching to life. Earthquakes wrack the surface, and caverns shift and sway, and the once-dead earth is transformed into a living creature, its blood now flowing in glowing green veins throughout the entire world, with many hearts pumping it. The earth itself, it's body. And with a final, and first, lurch, the newborn world breathes its first.
"Now, I shall grant it great power."
Mundus' blood, glowing green and flowing throughout its vast body, suddenly bursts with arcane power, Victor having introduced magic into the world, and tied it intrinsically to the world's blood.
In time, the creatures of the world will discover it. In time, the newborn Great One will awaken. But for now, it dreams. In its sleep, it shakes both the world, and the Dream itself.
Acts Used:
Bring Mundus to Life: 8 Acts
Create Magic: 3 Acts
Tie Magic to Mundus' Blood: 1 Act
----------------------------------------
Acts Remaining: 0
Codex Entries:
The Great One, Mundus: Mundus, the planet, is now alive. Its flesh is stone, veins of silver and gold carry its thoughts across vast surfaces, its blood runs, glowing, green, from its many hearts scattered throughout its crust, great crystal nexii of light and power and magic. It shifts in its sleep, causing earthquakes, devouring entire regions whole, so that new life might grow again. It breathes, causing great bubbles of air to rise from the depths of the ocean, and it churns, causing great volcanoes to rise. It draws sustenance from the great heat of its molten core. It sleeps for now, observing the Dream, so that it might one day think and be sentient. It has a soul, nascent but great, and it will learn from the Dream, of the mortals trials and tribulations, their hopes and desires. And in its sleep, it draws on the magic power inherent to its blood to bring things that rouse its curiosity from the Dream, into its own body and onto its surface.
Mundus is alive, can regrow its "nerves"(veins of gold and silver crisscrossing the planet), and it's blood(veins of slowly moving crystal, that glows green and sings, think Lyrium from Dragon Age), but cannot regrow its Hearts(a network of hundreds of equidistant crystalline nodes, great and powerful, with a song that drives most sentient creatures to madness and/or servitude to the Great One). It's blood burns with magical power. Anyone who consumes its blood can gain magical ability, their bloodline blessed with permanent minor powers, but further consumption allows the individual to draw on more power. It's blood is called Sangium.
However, Sangium is poisonous and addictive, eventually killing the drinker. It is a psychic affliction, not a physical one, as the will of Mundus itself seeks to override the imbiber's will, and drive them to death. Those with strong minds can, obviously, stomach more of Sangium, therefore, strength of will is the determinant factor for someone's magical ability.
Magic: Magic has been introduced to the world. Whereas Psionics allows for one to communicate and subjugate minds, and to travel into the Dream, Magic is the exact opposite. Magic allows its wielder to bring forth things from other dimensions into the real world. By itself, it only has the power to access the Dream, practitioners with enough power can draw forth thoughts from minds, emotions from dreams, and even spirits from The Dream, into the Real World. With the sacrifice of lives, Blood Magic can be used to draw forth things and creatures from the Kingdom of the Dead.
Magic is intrinsically tied to The Great One, Mundus' blood, the glowing green semi-liquid crystal known as Sangium, that now flows throughout the entire earth. Drinking it imbues the imbiber, and all their descendants, with minor magical abilities, enough to at most draw a fleeting thought, such as a small flame or a burst of cold air, into the world. Continued drinking allows the imbiber to draw forth commensurately greater things into the world. Lives can be sacrificed to draw forth things from the Kingdom of the Dead.
Magic has been left open for other deities to build onto it. However, it is simply the ability to draw things forth from other dimensions, and that fact cannot be changed. It always requires Sangium to be consumed in order to use its power. With just Sangium, magic practitioners can draw things forth from The Dream. With the addition of living sacrifices, things can be drawn forth from the Kingdom of the Dead at a 10:1 exchange rate, HOWEVER, souls without a host cannot survive long in the real world, and magic does not offer a way to bind them.
"My friends, you think too small in scope. I shall bless this world with life beyond titans."
Victor descends to the Well of Souls, and draws forth from it a singular soul, mightier than any other that had been born, drawing it forth from the deepest depths of the Well's Power. And this soul, he bestowed unto the planet Mundus.
And with that, the earth begins to shift. In a heartbeat, the planets insides reshape, the celestial body of Mundus lurching to life. Earthquakes wrack the surface, and caverns shift and sway, and the once-dead earth is transformed into a living creature, its blood now flowing in glowing green veins throughout the entire world, with many hearts pumping it. The earth itself, it's body. And with a final, and first, lurch, the newborn world breathes its first.
"Now, I shall grant it great power."
Mundus' blood, glowing green and flowing throughout its vast body, suddenly bursts with arcane power, Victor having introduced magic into the world, and tied it intrinsically to the world's blood.
In time, the creatures of the world will discover it. In time, the newborn Great One will awaken. But for now, it dreams. In its sleep, it shakes both the world, and the Dream itself.
Acts Used:
Bring Mundus to Life: 8 Acts
Create Magic: 3 Acts
Tie Magic to Mundus' Blood: 1 Act
----------------------------------------
Acts Remaining: 0
Codex Entries:
The Great One, Mundus: Mundus, the planet, is now alive. Its flesh is stone, veins of silver and gold carry its thoughts across vast surfaces, its blood runs, glowing, green, from its many hearts scattered throughout its crust, great crystal nexii of light and power and magic. It shifts in its sleep, causing earthquakes, devouring entire regions whole, so that new life might grow again. It breathes, causing great bubbles of air to rise from the depths of the ocean, and it churns, causing great volcanoes to rise. It draws sustenance from the great heat of its molten core. It sleeps for now, observing the Dream, so that it might one day think and be sentient. It has a soul, nascent but great, and it will learn from the Dream, of the mortals trials and tribulations, their hopes and desires. And in its sleep, it draws on the magic power inherent to its blood to bring things that rouse its curiosity from the Dream, into its own body and onto its surface.
Mundus is alive, can regrow its "nerves"(veins of gold and silver crisscrossing the planet), and it's blood(veins of slowly moving crystal, that glows green and sings, think Lyrium from Dragon Age), but cannot regrow its Hearts(a network of hundreds of equidistant crystalline nodes, great and powerful, with a song that drives most sentient creatures to madness and/or servitude to the Great One). It's blood burns with magical power. Anyone who consumes its blood can gain magical ability, their bloodline blessed with permanent minor powers, but further consumption allows the individual to draw on more power. It's blood is called Sangium.
However, Sangium is poisonous and addictive, eventually killing the drinker. It is a psychic affliction, not a physical one, as the will of Mundus itself seeks to override the imbiber's will, and drive them to death. Those with strong minds can, obviously, stomach more of Sangium, therefore, strength of will is the determinant factor for someone's magical ability.
Magic: Magic has been introduced to the world. Whereas Psionics allows for one to communicate and subjugate minds, and to travel into the Dream, Magic is the exact opposite. Magic allows its wielder to bring forth things from other dimensions into the real world. By itself, it only has the power to access the Dream, practitioners with enough power can draw forth thoughts from minds, emotions from dreams, and even spirits from The Dream, into the Real World. With the sacrifice of lives, Blood Magic can be used to draw forth things and creatures from the Kingdom of the Dead.
Magic is intrinsically tied to The Great One, Mundus' blood, the glowing green semi-liquid crystal known as Sangium, that now flows throughout the entire earth. Drinking it imbues the imbiber, and all their descendants, with minor magical abilities, enough to at most draw a fleeting thought, such as a small flame or a burst of cold air, into the world. Continued drinking allows the imbiber to draw forth commensurately greater things into the world. Lives can be sacrificed to draw forth things from the Kingdom of the Dead.
Magic has been left open for other deities to build onto it. However, it is simply the ability to draw things forth from other dimensions, and that fact cannot be changed. It always requires Sangium to be consumed in order to use its power. With just Sangium, magic practitioners can draw things forth from The Dream. With the addition of living sacrifices, things can be drawn forth from the Kingdom of the Dead at a 10:1 exchange rate, HOWEVER, souls without a host cannot survive long in the real world, and magic does not offer a way to bind them.
Alcyius- Posts : 19
Join date : 2017-03-05
Re: Godhood: A new eon.
"It appears I continue to the be the only one interested in Advenus."
Azreal sighs, and opening a smaller book, takes notes on the changes to Mundus.
Azreal sighs, and opening a smaller book, takes notes on the changes to Mundus.
Detroct- Posts : 13
Join date : 2017-03-05
Re: Godhood: A new eon.
"Patience tempers Ambition, my winged friend."
Taking note of Azreal's notebook, Gnos nods in approval.
"Our time is immeasurable, but it is good that you seek to better these mortals."
Taking note of Azreal's notebook, Gnos nods in approval.
"Our time is immeasurable, but it is good that you seek to better these mortals."
Flat_Land_Snake- Posts : 9
Join date : 2017-03-07
Re: Godhood: A new eon.
A wing begins carving pictures into a thin rectangle.
"One must know before things before they can be set in order, friend. That and it is good to know how others perform their actions"
"One must know before things before they can be set in order, friend. That and it is good to know how others perform their actions"
Detroct- Posts : 13
Join date : 2017-03-05
Re: Godhood: A new eon.
Nysela simply groans, a thin sound from nowhere as her flickering form briefly appears, exasperation on her face as she looks at the rumbling, infantile planet.
"Oh I'm sure that's not going to go really badly for us in the future. No, an entire planet that is literally the birthplace of all magic, that without a steady hand shackling it to prevent such a thing will eventually become sentient; that won't come try and bite us in our godly asses anytime soon, certainly not.
"Oh I'm sure that's not going to go really badly for us in the future. No, an entire planet that is literally the birthplace of all magic, that without a steady hand shackling it to prevent such a thing will eventually become sentient; that won't come try and bite us in our godly asses anytime soon, certainly not.
Sevasta- Posts : 37
Join date : 2017-03-06
Re: Godhood: A new eon.
Gnos chuckles, "Things are not as bad as they seem. Living planets are not a new concept, one was even a galactic protector." The memory of a planet sized protector seems to bolster Gnos' mood.
"But, there are considerations to take into effect, and we must be vigilant to ensure Mundus remains protective of those in her charge and doesn't turn against them."
"But, there are considerations to take into effect, and we must be vigilant to ensure Mundus remains protective of those in her charge and doesn't turn against them."
Flat_Land_Snake- Posts : 9
Join date : 2017-03-07
Re: Godhood: A new eon.
Kinatar wryly comments from afar, "I too am certain that the Lurker will not meddle in the function of Mundus' connection to the Dream to cause chaos for its own sake."
A chiming laugh follows as she scoops up Nysela in a friendly hug. "After all, the Lurker has proven so often it is a being of reason and sanity, unaffected by its silly obsession with formless entropy."
A chiming laugh follows as she scoops up Nysela in a friendly hug. "After all, the Lurker has proven so often it is a being of reason and sanity, unaffected by its silly obsession with formless entropy."
dragonshardz- Posts : 21
Join date : 2016-05-13
Re: Godhood: A new eon.
Nysela accepts the gesture, resting in Kinatar's hold as she rolls her eyes.
"There's that issue to in addition to the natural developmental problems, yes."
"There's that issue to in addition to the natural developmental problems, yes."
Sevasta- Posts : 37
Join date : 2017-03-06
Re: Godhood: A new eon.
And in the fullness of time the cycle continues
Bork is the first to act. He creates Ulon, scourge of the deep, and Rkar, the Lumbering Hermit.
Gnos follows, appearing to mortals through their dreams and hinting at greater wonders.
The Lurker awakes and pours out his power on the three main celestial bodies, causing wild fluctuations.
Nysela responds to this poorly, immediately moving to contain the wild power unleashed on the star and Mundus
Azreal lets the chaos spread on Advenus, preferring instead to create an artifact to alter the Formics.
Finally, apparently not satisfied with the current level of chaos on Mundus, Victor brings the planet itself to life.
Bork’s newest creations settle in as kings of the land and sea. They’re feared and revered by the mortals of the world.
Gnos has gained a minor following among the mortals he appeared to. Those who know him have a touch more wanderlust than normal. Chief among their number are the Zeruc followed in descending order by the Vaikrate, Psilmes, and a Formic queen. Those who can make carvings in Gnos’ image.
The Lurker’s alterations on Mundus are constrained by Nysela, causing the energies to be bound in the shape of an everlasting storm. The weather itself is random but the storm itself comes and goes fairly regularly, taking about a year to circle the planet.
Advenus, lacking the protections from Nysela, no longer has discernable weather patterns. The chaos is so potent it affects all factors equally unpredictable to the point where the act of predicting the weather can change the result.
The effect on the star is successfully constrained to a one hundred year cycle. Typically, when the energies have built up enough, there will be a short, a relative term, but powerful burst of electromagnetic instability before the constraints take hold again.
Azreal’s hoop affects very few queens but causes a few greater hives to form. It also has the side effect of finally allowing some portion of the species time to actually think.
As for the Lost Queen and her hive, no living creature has seen them seen them since their disappearance.
Mundus lives. Much death and pain was caused during its birth throes but the planet lives. Its thoughts are tectonically slow, exceedingly young, and simple. Mundus is unaware of most things, the lives of the mortals on it blinking in and back out in moments from its perspective. This may change as time passes but for now Mundus is only vaguely aware. The planet’s ability to shift and move is limited to, again, tectonic speeds.
Magic’s entry into the world is slow because not many creatures have found Sangium and even less have had the courage to consume it.
But the time has come.
The gods stir.
Bork is the first to act. He creates Ulon, scourge of the deep, and Rkar, the Lumbering Hermit.
Gnos follows, appearing to mortals through their dreams and hinting at greater wonders.
The Lurker awakes and pours out his power on the three main celestial bodies, causing wild fluctuations.
Nysela responds to this poorly, immediately moving to contain the wild power unleashed on the star and Mundus
Azreal lets the chaos spread on Advenus, preferring instead to create an artifact to alter the Formics.
Finally, apparently not satisfied with the current level of chaos on Mundus, Victor brings the planet itself to life.
Bork’s newest creations settle in as kings of the land and sea. They’re feared and revered by the mortals of the world.
Gnos has gained a minor following among the mortals he appeared to. Those who know him have a touch more wanderlust than normal. Chief among their number are the Zeruc followed in descending order by the Vaikrate, Psilmes, and a Formic queen. Those who can make carvings in Gnos’ image.
The Lurker’s alterations on Mundus are constrained by Nysela, causing the energies to be bound in the shape of an everlasting storm. The weather itself is random but the storm itself comes and goes fairly regularly, taking about a year to circle the planet.
Advenus, lacking the protections from Nysela, no longer has discernable weather patterns. The chaos is so potent it affects all factors equally unpredictable to the point where the act of predicting the weather can change the result.
The effect on the star is successfully constrained to a one hundred year cycle. Typically, when the energies have built up enough, there will be a short, a relative term, but powerful burst of electromagnetic instability before the constraints take hold again.
Azreal’s hoop affects very few queens but causes a few greater hives to form. It also has the side effect of finally allowing some portion of the species time to actually think.
As for the Lost Queen and her hive, no living creature has seen them seen them since their disappearance.
Mundus lives. Much death and pain was caused during its birth throes but the planet lives. Its thoughts are tectonically slow, exceedingly young, and simple. Mundus is unaware of most things, the lives of the mortals on it blinking in and back out in moments from its perspective. This may change as time passes but for now Mundus is only vaguely aware. The planet’s ability to shift and move is limited to, again, tectonic speeds.
Magic’s entry into the world is slow because not many creatures have found Sangium and even less have had the courage to consume it.
But the time has come.
The gods stir.
Act Totals
Kinatar: 12
Bork: 11
Victor Morte: 5
The Lurker In the Unknown: 6
Azreal: 9
Nysela: 6
Gnos: 9
- State of the Divine Spheres:
- Positive Emotion: These are felt and sought after.
Kinetic Energy: This exists in spades.
Discovery/Exploration: This is definitely happening.
Creation: There are civilizations that build and grow.
The Quest: Only of those beasts who seek to survive.
Strength: This exists yes,with military strength forming.
Life: Why yes, quite a bit of it is here.
Death: As much as there is life.
Cycles: There are cycles, such is the way of the world
Chaos: There's always chaos and entropy.
Fate: This is now an actual force in the universe.
Pride: This has begun to be felt.
Light: Quite a bit, enough to read by certainly.
Order: There's some and a great bit more to come I imagine.
Knowledge: Civilizations exists and their people teach and learn among their own.
Luck: No more than the base luck every living thing has.
Determination: More now that we have civilizations forming.
Secrets: Secrets are unknown and exist.
Seeking/Searching: There’s searching for particular things as well as the search for food and prey.
Ambition: This exists now, the civilizations dream of a better day.
Protection: More now that the tribes have formed.
- State of Divine Worship:
- Primitive Gnosian: A currently fledgling religion among the Zeruc also followed by the Vaikrate, Psilmes, and a Formic queen in decreasing amounts in that order. Currently crude depictions of Gnos can be found as well as the occasional ritual in his honor.
Universal Encyclopedia
- Artifacts and Forces:
- Psionics: A power created by Nysela that can only be harnessed in the presences of the space borne Stellar Iron, that is, literally any piece of iron that was not made during the birth of Mundus. Due to the wording on the restriction even a single atom is sufficient to access the power and as such it has worked its way into many species on Mundus.
Fate: Created by the Lurker a representation of Fate is present on the Divine plane as an ever-changing formless glowing red object. The immediate Fate of an individual mortal, a group, a kingdom, etc can be viewed by any of the Divine and by using Acts it is possible to randomly influence the Fate of the target or targets.
Magic: Introduced into the universe by Victor. Magic allows its wielder to bring forth things from other dimensions into the real world. By itself, it only has the power to access the Dream, practitioners with enough power can draw forth thoughts from minds, emotions from dreams, and even spirits from The Dream, into the Real World. With the sacrifice of lives, Blood Magic can be used to draw forth things and creatures from the Kingdom of the Dead.
Magic is intrinsically tied to The Great One, Mundus' blood, the glowing green semi-liquid crystal known as Sangium, that now flows throughout the entire earth. Drinking it imbues the imbiber, and all their descendants, with minor magical abilities, enough to at most draw a fleeting thought, such as a small flame or a burst of cold air, into the world. Continued drinking allows the imbiber to draw forth commensurately greater things into the world. Lives can be sacrificed to draw forth things from the Kingdom of the Dead.
Magic has been left open for other deities to build onto it. However, it is simply the ability to draw things forth from other dimensions, and that fact cannot be changed. It always requires Sangium to be consumed in order to use its power. With just Sangium, magic practitioners can draw things forth from The Dream. With the addition of living sacrifices, things can be drawn forth from the Kingdom of the Dead at a 10:1 exchange rate, HOWEVER, souls without a host cannot survive long in the real world, and magic does not offer a way to bind them.
Nysela’s Die: A powerful object that appears to those with the will to call it. Rolling a six makes the user into an incredibly powerful psionic. A five or four provides good fortune for the rest of the user’s life while the opposite is true for three and two. A one strips the user’s soul out to be a plaything for Nysela. Tends to appear every 5-10 years and has claimed a few souls for its maker.
The Hoop: Appears to Formic queens that cooperate and act together, even if only mother and daughter. If they all touch it at once, it combines them in multiple ways, taking the sum of their physical size, psionic and mental abilities, and other traits and combining them. However they each maintain their own mind, allowing for separate though, focus, and attention for each queen combined into this new 'Broodmother'.
- Planets:
- Mortale Mundus:
- A living earthlike world featuring the usual amounts of water and the usual atmosphere. Mundus thinks slow tectonic thoughts and as such communicating with it is not typically possible.
A multitude of producer organisms: A well-secured base for the food chains. Psionic species exist though their powers tend to the ability to drive away things that would eat them.
Stoneplate symbiote: A symbiote that forms horns and calluses on the creatures it infects. However if said horn or callus is dissolved the symbiote will kill the host. This was intended to kill slimes but at this point most slimes don't digest bones and horns.
Small predator and prey species: These are hexapodal creatures that feed on the producer organisms and each other. Occasionally they have the odd horn or similar growing on them, nothing consistent though. You can find the occasional wild psychic member of a species. Predators tend to powers for seeking and harming while prey tend to powers that hide and confuse.
Two legged creatures: Herbivorous prey species, quite dextrous with their limited limbs. Notably, if a member is psionic their power is always telekinesis.
Slimes: Intelligent amorphous amoeba like life forms, capable of both sexual and asexual reproduction via binary fission depending on what would be more successful in any given environment. Biologically immortal. Rather fast, but quicker in water. Omnivorous and adaptive, they’re found in virtually any environment. When other sources of food are unavailable they can become cannibalistic. They’re solitary and only reproduce when there’s sufficient space for the new member. This is determined by how many slimes the “parent(s)” have recently met and how long ago they met. Recently they’ve begun to speciate and develop more advanced adaptations for their home environments. Some have formed souls, like the psilimes, and some cannot such as the common plains slime.- Common plains slime: The most common slime, grazes on grass and insects. Advanced adaptation is photosynthesis.
- Sea slime: An aquatic type that feeds on fish and ocean floor detritus. Advanced adaptation is minor camouflage.
- Volcanic slimes: One of the most unusual slimes, heat resistant to the extreme with a lithovoric diet. Advanced adaptation is being lithovoric and as such is restricted to its home environment.
- Hive Slime: This species enjoys Victor’s blessing of malleable intelligence. Instead of reproducing as normal for slimes this species only splits temporarily always merging back into the main body after hunting or hiding from predators. However, if a piece is lost, it will typically go its own way. Separated from the psilimes at the moment.
Notable Subspecies:
Psilime: The only slime with a true awareness of its environment. They feature extrasensory awareness that increases in range the more psilimes are in the area as well as telepathy. They don’t do well in the rain, it confuses them their ability, so they tend to hide underground if it starts.They’re separated from the Hive slime and won’t meet naturally at the moment. They’re known to steal the young of more dextrous species and such bodies are a mark of stature. They’ve begun to ally and war along tribal lines.
Spiders: Large ambush and stalking predators. They pounce and immobilize their prey before wrapping it up in silk for later consumption. The population is currently recovering from a nasty bacteria that attacked their eggs. Psionic spiders can induce sleep in their prey, but they’re rare.
Vaikrate: Large hexapodal mammals described as a cross between foxes and cats. Omnivorous, intelligent, and social. They feature opposable thumbs on the front most set of paws. Psionic Vaikrate have expressed a range of powers. They’ve formed into groups along tribal lines. You can find the occasional stone structure.
Zeruc: Two legs, a biped. Hunched over, a razor sharp, venomous tail lashing out behind it, easily twice the length of the creature itself. A two taloned 'hand' with an opposable thumb talon on the ends of long grasping arms. Twice the size of the spiders or Vaikrate, a long barbed tongue and three rows of teeth one after the other to rend and tear and gnaw. Four eyes, two to the side and two facing forward. Thermal vision and a keen sense of smell from its scent glands above its mouth. An armored hide. Carnivore. Sentient with a nomadic tribal society that follows the herds of herbivores across the plains.
Banni: Titanic life wrought by Gnos these creature, adapted to specific environments, are still growing but one day they will be able to carry a city upon their backs.
Ulon, Scourge of the Deep: Titanic life wrought by Bork. A one of a kind colossal sea serpent that rules the oceans. It has the ability to call storms and bears Bork’s mark
Rkar, the Lumbering Hermit: Titanic life wrought by Bork. A one of a kind beast that walks the lands alone. It has the ability to cloak itself perfectly and bears Bork’s mark.
Tzin, lord of the sky: Titanic life wrought by Bork. A one of a kind bird that rules the skies and bears Bork’s mark. - Common plains slime: The most common slime, grazes on grass and insects. Advanced adaptation is photosynthesis.
- Advenus:
- A barren rock with an atmosphere of volcanic gasses.
A multitude of basic life: A large variety of species can be found growing and thriving anywhere openly volcanic. These are extremophile lithovores, though you’ll see the occasional radiovore.
Formics: A Psionic ant-like hive mind species. Their consciousness is exclusively that of the hive's queen. Omnivoric. Centered around the volcanoes of Advenus. The queens have a mysterious ability to convert iron into Stellar Iron. Due to the influence of the Hoop it’s possible to find Broodmothers. Typically their hives do not have the maximum population possible allowing some of the Broodmother’s minds to rest. This allows them to finally study the world around them but nothing of import has been discovered yet.
- Planes:
- The Kingdom of the Dead:
- Rules:
1) Souls are created in the Well of Souls and go to newly born sapient species.
2) Souls live their life, die, enter the Afterlife again, via the Well.
3) Souls ascend to the Spire of Judgement, where they are judged, and given options. If they had previously reincarnated, it is here where their old memories are restored to them.- Souls that saved many lives, or ended many lives, are sent to the Court of the Dead King, to be reborn as a Noble Dead
- Souls that served a God are given the opportunity to go to their realm if it exists.
- Souls who do not wish to reincarnate are allowed to rest peacefully in the Necropolis.
- Souls who don't want to reincarnate, but don't want to sleep forever, are allowed to journey to the Unending Wastes, an endless expanse of dusty plains with dead grass and the occasional desiccated tree, with sparse useful minerals underground, to do whatever.
- Souls can reincarnate. Souls can return to the Spire of Judgement at any time to reincarnate. Once this option is chosen, there is no going back without being obliterated.
4) Souls that choose to reincarnate are then sent to the Citadel of the Sanctified, where the Archivist reviews their life, stores it in the Archives, and cleanses the soul of the memories. When the soul returns to the Afterlife, they are rejoined with their memories of past lives.
5) After this, souls travel the Path of Rebirth, two great highways curving around the Well of Souls. They are accompanied by The Shepherd, who guides them to the Terminus, where they jump into the Well.
6) Souls are reincarnated into the next appropriate host, as determined by The Arbiter.
Notable occupants:
The Arbiter who judges the souls of the dead.
The Archivist who records and erases the knowledge of souls.
The Shepherd who guides the souls of the dead.
Notable places:
The Caravan Aeternus:
A big nomadic camp that travels about the Unending Wastes, with stops every few cycles at the City of the Dead for new souls to join and old souls to go to rebirth. Takes the place of the choice between the Necropolis and wandering the Wastes for the Vaikrate, as well as any other mortal who worships Kinatar. Otherwise, souls who join the Caravan are still subject to passing through the Spire upon arrival in the Afterlife, having their memories returned or removed at the Citadel, and jumping into the Well to be reborn. - Souls that saved many lives, or ended many lives, are sent to the Court of the Dead King, to be reborn as a Noble Dead
- The Dream:
- IC Description:"Unlike the Kingdom, this plane is far more chaotic. Though overlaid with reality, with each part of the Dream correlating to a place in the real world, it is a shapeless mass of color. Into this place, all dreaming minds wander, where distance is meaningless, and a hundred million light years could be crossed in a thought, if there was another Dreamer at the end. And in here, their thoughts, their memories, their emotions would become real. It would twist and turn and reshape itself with every mortal dream, becoming the realm of their fantasies and nightmares. And wherever the Dream touched a dreaming mind, those with psychic powers might travel, using that body to cross the gap physically."
Notable inhabitants:
Spirits that take the form of great emotions or memories
- Anarchy:
- OOC: Anarchy is a realm of pure chaotic energies that overlaps with the mortal realm. Rifts can randomly open for any length of time at any point in time and space flooding the world with chaotic energies that can affect the mortal plane. Mortals can survive within this plane should they stumble into a rift, a similar thing happens to matter, however it is unpredictable what sort of changes their minds and bodies would go through or even if they would be affected at all since it is all very unpredictable.
- The Paths:
- OOC:A wild temperate forest thick with growth, perhaps a day of unhurried travel on foot from edge to edge, which exists in a small bubble of reality and is connected to 12 Waypoints on Mundus, natural wonders that also act as the entrances to the Paths.
Each Waypoint has a carved door hidden from plain sight which is the actual portal into the Paths. The doors are carved with hints to the pathway between it and the other 11 Waypoints, in subtle pictograms and design cues.
Re: Godhood: A new eon.
"I'll keep it simple this time. To my Firstborn Child, the Sun, I grant thee eternal life, that you might sustain life in your warmth forevermore."
Acts Used:
Making the Sun Immortal: 5 Acts
-------------------
Acts Remaining: 0
Acts Used:
Making the Sun Immortal: 5 Acts
-------------------
Acts Remaining: 0
Alcyius- Posts : 19
Join date : 2017-03-05
Re: Godhood: A new eon.
Nysela giggles as she strings the souls she's claimed for herself, tiny pinpricks of light in her hands as she coalesces them and has them fight and do other childishly cruel things for her amusement.
Sevasta- Posts : 37
Join date : 2017-03-06
Re: Godhood: A new eon.
Kinatar quirks an eyebrow at Nysela. "Little sister, is it necessary to torment the unfortunate souls you have claimed? Perhaps it would be better to put them to use, ferreting out secrets for you or...adjusting mortal fates to create secrets."
The traveler goddess sets aside a bit of power to aid Nysela if the younger goddess takes her suggestion. Then, she takes stock of creation.
First, Kinatar's attention turns to the moon orbiting across Mundus' poles. She speaks as she works, "I claim this moon for myself, and in so doing name it Vanderai. Let all mortals know this name, and those born beneath its aegis shall find themselves called to explore the world. Movement shall augment their physical abilities; greater endurance on long treks, grand feats of strength and agility, sharper senses, finer dexterity."
The goddess flicks out bits of power, imbuing the moon and mortals born in its light with a spark of her nature. She thinks, for a moment, and adjusts the power she grants: It requires practice to earn the greatest benefits, but grants longer life. She also limits the moon's influence - it cannot affect nonsapient beings, and has no impact on unique beasts such as Bork's Titans.
"I name this mortal power ni-qua. And lastly, a visit!'"
Kinatar uses a significant portion of her remaining power to appear to mortals across the world, amid hunts and other kinetic activities. In each appearance she turns the tide - a desperate attempt to secure food for the winter goes from utter failure to grand success at the last instant thanks to a shimmering huntress, a messenger carrying news of the Storm Everlasting's approach across treacherous mountains trips and is caught by a glimmering traveler who disappears the instant he regains his balance, a female desperate to conceive for the survival of her tribe or family mates with a mysterious stranger and later discovers her pregnancy, a wanderer who falters only steps from safety in a storm is rescued by a faintly glowing person, and so on.
Left behind at each occurrence is a small mark of Kinatar's presence: a small iridescent globe inscribed in the language of the viewer with notation on the goddess' interference, and further notation of interesting locations within a day's easy travel.
Acts:
Power for Nysela: 2
Imbue Vanderai: 2
Create Ni-qua: 3
Appear to Mortals and leave a Trinket: 5
-------------------
Acts Remaining: 0
OOC: Ni-qua is basically qi or mana - a store of energy in a being, created by movement, that gives the being a longer lifetime, enhanced senses, and the ability to perform supernatural feats of strength, agility, or endurance. However, making the greatest use of ni-qua requires extensive travel and practice. This power is granted to mortals who are born when Vanderai is in the sky over them. "Over" is defined as the area that would be the moon's umbra in a full solar eclipse.
The traveler goddess sets aside a bit of power to aid Nysela if the younger goddess takes her suggestion. Then, she takes stock of creation.
First, Kinatar's attention turns to the moon orbiting across Mundus' poles. She speaks as she works, "I claim this moon for myself, and in so doing name it Vanderai. Let all mortals know this name, and those born beneath its aegis shall find themselves called to explore the world. Movement shall augment their physical abilities; greater endurance on long treks, grand feats of strength and agility, sharper senses, finer dexterity."
The goddess flicks out bits of power, imbuing the moon and mortals born in its light with a spark of her nature. She thinks, for a moment, and adjusts the power she grants: It requires practice to earn the greatest benefits, but grants longer life. She also limits the moon's influence - it cannot affect nonsapient beings, and has no impact on unique beasts such as Bork's Titans.
"I name this mortal power ni-qua. And lastly, a visit!'"
Kinatar uses a significant portion of her remaining power to appear to mortals across the world, amid hunts and other kinetic activities. In each appearance she turns the tide - a desperate attempt to secure food for the winter goes from utter failure to grand success at the last instant thanks to a shimmering huntress, a messenger carrying news of the Storm Everlasting's approach across treacherous mountains trips and is caught by a glimmering traveler who disappears the instant he regains his balance, a female desperate to conceive for the survival of her tribe or family mates with a mysterious stranger and later discovers her pregnancy, a wanderer who falters only steps from safety in a storm is rescued by a faintly glowing person, and so on.
Left behind at each occurrence is a small mark of Kinatar's presence: a small iridescent globe inscribed in the language of the viewer with notation on the goddess' interference, and further notation of interesting locations within a day's easy travel.
Acts:
Power for Nysela: 2
Imbue Vanderai: 2
Create Ni-qua: 3
Appear to Mortals and leave a Trinket: 5
-------------------
Acts Remaining: 0
OOC: Ni-qua is basically qi or mana - a store of energy in a being, created by movement, that gives the being a longer lifetime, enhanced senses, and the ability to perform supernatural feats of strength, agility, or endurance. However, making the greatest use of ni-qua requires extensive travel and practice. This power is granted to mortals who are born when Vanderai is in the sky over them. "Over" is defined as the area that would be the moon's umbra in a full solar eclipse.
dragonshardz- Posts : 21
Join date : 2016-05-13
Re: Godhood: A new eon.
"Fiiiiine. Anyways uh, sis. I'm gonna go down and have some fun!"
So saying, Nysela focuses down on a rather peaceful looking area near a large Zeruc tribe and manifests in a permanent form. She gifts herself an insane level of psionics as almost an afterthought to better 'hide' her godly abilities. She takes the form of a Zeruc sized human woman, cloaked as she usually appears, though comely as always beneath the hood. She introduces herself to the Zeruc tribe and stays a while before she begins to wander here and there, enjoying the fledgling bands and tribes of various creatures she meets. To any psilime colonies she is distant but polite, but the moment anything thinks to attack her she is harsh and cold and cruel in her retribution. otherwise, she simply enjoys wandering, following her whims and wonts.
She also forces the souls she owns from her die to serve her as ghostly servitors and warriors when she desires in this new and (semi) mortal form.
"Oh! I should do a thing too..."
Nysela reaches down and plants a hand on the earth, focusing a great amount of energy in slowing Mundus' thought processes, ensuring it's ever more glacial existence does not harm it's denizens
Acts
Incarnating permanently until bored/'killed'.: 3 acts
Use the souls she's collected as warriors and servants: 1 act
Slowing down Mundus' thoughts: 3 acts
1 act left
So saying, Nysela focuses down on a rather peaceful looking area near a large Zeruc tribe and manifests in a permanent form. She gifts herself an insane level of psionics as almost an afterthought to better 'hide' her godly abilities. She takes the form of a Zeruc sized human woman, cloaked as she usually appears, though comely as always beneath the hood. She introduces herself to the Zeruc tribe and stays a while before she begins to wander here and there, enjoying the fledgling bands and tribes of various creatures she meets. To any psilime colonies she is distant but polite, but the moment anything thinks to attack her she is harsh and cold and cruel in her retribution. otherwise, she simply enjoys wandering, following her whims and wonts.
She also forces the souls she owns from her die to serve her as ghostly servitors and warriors when she desires in this new and (semi) mortal form.
"Oh! I should do a thing too..."
Nysela reaches down and plants a hand on the earth, focusing a great amount of energy in slowing Mundus' thought processes, ensuring it's ever more glacial existence does not harm it's denizens
Acts
Incarnating permanently until bored/'killed'.: 3 acts
Use the souls she's collected as warriors and servants: 1 act
Slowing down Mundus' thoughts: 3 acts
1 act left
Sevasta- Posts : 37
Join date : 2017-03-06
Re: Godhood: A new eon.
Gnos begins whistling, a manifestation of power begins dancing to the haunting tune.
"Go, hide yourself in the chaos of the Everstorm. Sing your siren's song, but always offer those who seek and find the truth."
Acts
Create Artifact (The Source's Voice): 3
"Go, hide yourself in the chaos of the Everstorm. Sing your siren's song, but always offer those who seek and find the truth."
Acts
Create Artifact (The Source's Voice): 3
- Spoiler:
- The Source's Voice:
Hiding in the Everstorm, abiding by it's chaotic nature and never found in the same place twice, this manifestation of Gnos' power takes the form of whoever finds it. Once found, it will answer any single inquiry completely and without flaw before being swept away in whatever chaotic fashion the Everstorm dictates.
Sentients will be aware of the existance of The Source's Voice when traveling within 5 miles of the Everstorm, though it gives no indication of it's location just that it does exist.
Flat_Land_Snake- Posts : 9
Join date : 2017-03-07
Re: Godhood: A new eon.
Azreal, after observing this, flips back to a previous page, and begins closely going over his many notes. Then, he acts, creating two new, very similar waypoints, hidden on Advenus, and links them in new places to the ways, hiding them away in darker corners and underbrush.
"And now to see if these gain any traction in bringing things together."
Azreal then returns his focus to the Kingdom of the Dead, and creates a realm of his own there, a large mountain, full of large, so far empty catacombs, rows of rows of shelves, and many, many empty books.
"And now a place for my Queens to rest if they so choose, one to keep themselves and possibly their many minds active."
--Acts--
Create two more waypoints: 1 act
Alter the Paths (connecting two new waypoints): 3 acts
Alter the Kingdom of the dead: 3 acts
2 acts remain unused
"And now to see if these gain any traction in bringing things together."
Azreal then returns his focus to the Kingdom of the Dead, and creates a realm of his own there, a large mountain, full of large, so far empty catacombs, rows of rows of shelves, and many, many empty books.
"And now a place for my Queens to rest if they so choose, one to keep themselves and possibly their many minds active."
--Acts--
Create two more waypoints: 1 act
Alter the Paths (connecting two new waypoints): 3 acts
Alter the Kingdom of the dead: 3 acts
2 acts remain unused
Detroct- Posts : 13
Join date : 2017-03-05
Re: Godhood: A new eon.
"Ooooooh. You don't quite realize how big this place is til you're down here. And this is being Zeruc sized...."
Sevasta- Posts : 37
Join date : 2017-03-06
Re: Godhood: A new eon.
"You'll have to let me know all about it, once you're back among the stars little sister."
Detroct- Posts : 13
Join date : 2017-03-05
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